Search found 119 matches
- 01 Jul 2012, 22:47
- Forum: Mapping
- Topic: [WIP] Commander Chiridian
- Replies: 15
- Views: 3729
Re: [WIP] Commander Chiridian
I'd appreciate it if you do that. My plan was to make the entire world/levels using my blue tiles and decorate it later with the VVVVVV tileset. I temporarily used the smw screen thing to see how it would look like but yeah... it looks awkward. I made everything from scratch except the smw screen :(...
- 30 Jun 2012, 23:16
- Forum: Mapping
- Topic: [WIP] Commander Chiridian
- Replies: 15
- Views: 3729
Re: [WIP] Commander Chiridian
Thats exactly what I needed FaycalMenouar, ty. I didnt give you much to work on so I think you did a good job on that. Can you make another one when I'm done with other levels?
- 30 Jun 2012, 06:24
- Forum: Mapping
- Topic: [WIP] Commander Chiridian
- Replies: 15
- Views: 3729
[WIP] Commander Chiridian
Im currently creating a mappack based on VVVVVV (http://www.youtube.com/watch?v=sf06P-_1lkU) game and using renhoek's character mod. (http://forum.stabyourself.net/viewtopic.php?f=8&t=1928) It would be great if someone can put up a short trailer for everyone who wants to see the first/2nd levels. Th...
- 29 Jun 2012, 09:05
- Forum: Mari0 discussion
- Topic: commander viridian from vvvvvv in mari0 + mine craft skin...
- Replies: 29
- Views: 8738
Re: commander viridian from vvvvvv in mari0 (Done)
lol@Franpa
anyways, sneak peek of a WIP mappack:
anyways, sneak peek of a WIP mappack:
- 29 Jun 2012, 01:53
- Forum: Mari0 discussion
- Topic: commander viridian from vvvvvv in mari0 + mine craft skin...
- Replies: 29
- Views: 8738
Re: commander viridian from vvvvvv in mari0 (Done)
which marioanimations should I overwrite? I think I did something wrong because custom hats wont show when I replaced it with this.
edit:
nvm. I just figured that the download file has everything lol.
edit:
nvm. I just figured that the download file has everything lol.
- 29 Jun 2012, 01:49
- Forum: Mapping
- Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
- Replies: 18
- Views: 4216
Re: 16-bit to 8-bit Tileset
I think you need to fix the castle tiles because the door wasnt centered. Heres World 1-1 map: http://www7.zippyshare.com/v/23258331/file.html I also used Better Level Editor which is a must have mod. (no bugs so far) edit: btw, whenever you make a Tileset from scratch you always must set the width ...
- 28 Jun 2012, 20:47
- Forum: Mapping
- Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
- Replies: 18
- Views: 4216
Re: 16-bit to 8-bit Tileset
Aw, put 'em back lol. Can you also convert and add the backgrounds for this tileset because that would be awesome too.
- 28 Jun 2012, 20:34
- Forum: Mapping
- Topic: 16-bit to 8-bit Tileset Update!(19.10.12)
- Replies: 18
- Views: 4216
Re: 16-bit to 8-bit Tileset
Pipes and backgrounds too. I'll make a decent mappack when you're done with everything.
Nice work.
Nice work.
- 28 Jun 2012, 20:32
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (VERSION .90)
I was stuck in world 1-2 too, lol. I had a crazy maze sub level for 8-4 but I figured that people will rage quit because of not having checkpoints so I just discarded it.
- 26 Jun 2012, 20:05
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (We Need YOU!)
I heard that we're missing 8 levels from you guys... I'll fill some of those missing levels using justin's tiles so we could release this mappack ASAP.
Sigh.
Sigh.
- 25 Jun 2012, 03:48
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2460
Re: [question] Coin tiles
I think you can only use 3 frames of animation for the coins. I have no idea how to add more frames if you want the animation to be longer. edit: http://i2.lulzimg.com/d982b69e22.png 1st line is the overworld spritesheet (horizontal) 2nd line, underground 3rd is castle (not sure) 4th is underwater
- 24 Jun 2012, 03:21
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (We Need YOU!)
I finished mine. check your PM Bob.
- 24 Jun 2012, 03:20
- Forum: Mapping
- Topic: [request] Amnesia: the dark descent
- Replies: 16
- Views: 3167
Re: [request] Amnesia: the dark descent
I can help with this but I'll only do it when Mario SE is out.
edit:
you might want to gather some reference pics and send it to me via PM. Zip/Rar them all up so I could organize them better
edit:
you might want to gather some reference pics and send it to me via PM. Zip/Rar them all up so I could organize them better
- 23 Jun 2012, 07:11
- Forum: Mapping
- Topic: [question] Tile sets
- Replies: 5
- Views: 1380
Re: [question] Tile sets
Tileset: Select Mappack > Find your mappack's name (name of your map folder) > Level Editor > Custom Tab. That should do it, i think... edit: Hats: Open source file using winrar Graphics folder > SMB > Big Hats and Hats folder > drag and drop your hat/bighat there hatconfigs.lua for the codes edit2:...
- 21 Jun 2012, 23:36
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76212
Re: Mari0 the best of stabyourself (group mappack)
smw pirate looks good
- 21 Jun 2012, 23:32
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (We Need YOU!)
Yall better put that Tetris tileset into good use :) Awesome levels so far!
I'll probably get my map done by tomorrow. We gotta do more community mappacks in the future...
I'll probably get my map done by tomorrow. We gotta do more community mappacks in the future...
- 14 Jun 2012, 21:26
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (We Need YOU!)
I changed my mind about my tetris tileset. Can you add this instead?
Ty.
edit:
and if possible, i'd like to do a castle level.
Ty.
edit:
and if possible, i'd like to do a castle level.
- 13 Jun 2012, 21:47
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45005
Re: Group Mappack! (We Need YOU!)
If you include my tetris tileset then i would glad to do a few levels.
- 12 Jun 2012, 20:52
- Forum: Game development
- Topic: GravGame
- Replies: 115
- Views: 25913
Re: GravGame
Hey, Im back. You were still making the game in the year 2017 :(
- 12 Jun 2012, 20:04
- Forum: Game development
- Topic: GravGame
- Replies: 115
- Views: 25913
Re: GravGame
Camewel, damnit man I want to play this now.
- 12 Jun 2012, 19:42
- Forum: Mapping
- Topic: Geno Reloaded with Gun Mode
- Replies: 1
- Views: 930
Geno Reloaded with Gun Mode
http://www.mediafire.com/?zuoa3k489fp8jr2 A very short mappack starring Geno from SMRPG using Lexsym's Guns n' Grenade Mod on Mario 1.3 Its a casual platformer mappack, you dont really need to use the Gunner Mode if you dont want to but I urge you to try it out. I changed some of the default graphic...
- 08 Jun 2012, 00:51
- Forum: Mari0 discussion
- Topic: Unstationary Scaffold
- Replies: 8
- Views: 2014
Re: Unstationary Scaffold
Maurice was working on the scaffold earlier, I'm not sure if he finished the coding part though.
I would also like to see Thwomps and other baddies in SE.
I would also like to see Thwomps and other baddies in SE.
- 08 Jun 2012, 00:44
- Forum: Mapping
- Topic: [IDLE] Mariocraft World (45% done | Beta available)
- Replies: 24
- Views: 7265
Re: [IDLE] Mariocraft World (45% done | Beta available)
If you already installed Love then just double click the game file that I provided. I will probably remake the entire mappack when Mari0 SE is out.
- 08 Jun 2012, 00:35
- Forum: Mari0 discussion
- Topic: Unstationary Scaffold
- Replies: 8
- Views: 2014
Re: Unstationary Scaffold
A moving platform. http://half-life.wikia.com/wiki/Apertur ... y_Scaffold
- 07 Jun 2012, 23:21
- Forum: Mari0 discussion
- Topic: Unstationary Scaffold
- Replies: 8
- Views: 2014
Unstationary Scaffold
I didnt get the chance to show this earlier in the chatroom because Maurice had to go somewhere. :(
Its 16x8 tile, I might do the rest of the graphics if necessary.
- 22 May 2012, 05:29
- Forum: Mapping
- Topic: [Tileset] Golden-ish Portal Tiles
- Replies: 5
- Views: 1657
[Tileset] Golden-ish Portal Tiles
Just a quick recolor of the default Portal Tiles.
I got the inspiration from Portal 2 Space Gardens
Mario SE Title by: Mr.Q.Marx?
Here ya go
- 21 May 2012, 19:33
- Forum: Mari0 discussion
- Topic: Mari0 Wikia
- Replies: 20
- Views: 4254
Re: Mari0 Wikia
I'd rather see more categories (or sub forum) in the forums instead of a wiki page.
+1 to trosh
+1 to trosh
- 21 May 2012, 19:13
- Forum: Mapping
- Topic: Into the Abyss
- Replies: 12
- Views: 3256
Re: Into the Abyss
Im trying to decide if I should use different colors for background...
Oh and I found this music called SMB Ghost House. It has that dark ambient sound with a fast paced vibe into it
Oh and I found this music called SMB Ghost House. It has that dark ambient sound with a fast paced vibe into it
- 21 May 2012, 18:53
- Forum: Modding
- Topic: LF's Hat Gallery!
- Replies: 72
- Views: 19798
Re: LF's Hat Gallery!
I should join you with this Hat making goodness! I already made a V for Vendetta Mask, DeadMau5, Solid Snake, Ironman and etc but I just need to update them and add to Big Hat graphics.
- 21 May 2012, 11:56
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8816
Re: Special Edition logo?
Mario SE is a lie.
I like Mr.Q.Marx?'s dithered logo. I also tried it with a black background and it looked awesome too
I like Mr.Q.Marx?'s dithered logo. I also tried it with a black background and it looked awesome too
- 15 May 2012, 23:26
- Forum: Mari0 discussion
- Topic: Special Edition logo?
- Replies: 53
- Views: 8816
Re: Special Edition logo?
Hm, I think Black & Gold would look nice as well.
- 15 May 2012, 23:11
- Forum: Mapping
- Topic: Into the Abyss
- Replies: 12
- Views: 3256
Re: [WIP] Into the Abyss
Thank you for the kind words guys. @Mr.Q.Marx I was looking for ambient music for this mappack but I couldnt find any free downloads. Also, most of them are like 4-7 mins long -_- 1. I'll probably take out the mushroom house. 2. The trees are suppose to be like that, but I found some graphic mistake...
- 15 May 2012, 06:52
- Forum: Mapping
- Topic: Into the Abyss
- Replies: 12
- Views: 3256
Re: [WIP] Into the Abyss
check first post for the download links. I'll add a custom music when I find any good ones...
- 15 May 2012, 03:46
- Forum: Mapping
- Topic: Into the Abyss
- Replies: 12
- Views: 3256
Re: [WIP] Into the Abyss
Weird, my post was cut off. Well, this is one of my experimental mappack which only uses 2 tiles. I'll upload the game file tomorrow when its done. I dont feel like typing what I wrote earlier, so thats it for now.
- 15 May 2012, 02:08
- Forum: Mapping
- Topic: Into the Abyss
- Replies: 12
- Views: 3256
Into the Abyss
Limbo inspired mappack. http://i2.lulzimg.com/085de3d02e.png http://i2.lulzimg.com/9af7e6a31c.png Modded Mari0 Game File: http://www9.zippyshare.com/v/1269308/file.html Credit to Lexsym for the Custom Foregrounds Mod. Into the Abyss - Chapter 1 Mappack (world 1): http://www9.zippyshare.com/v/556638...
- 15 May 2012, 00:21
- Forum: Mapping
- Topic: Map Graveyard
- Replies: 17
- Views: 4519
Re: Map Graveyard
You cant make maps? Lies. A Tetris mappack shouldnt be that hard to put together, just place random blocks on the air and leave the ground tiles empty. You can even create a mappack for casual players if you wanted to. It doesnt have to be full with intricated puzzles and stuff, a basic platforming ...
- 14 May 2012, 08:37
- Forum: Mapping
- Topic: [Tutorial] Custom Map & Tileset for Newbies
- Replies: 30
- Views: 8695
Re: [Tutorial] Custom Map & Tileset for Newbies
I thought columns go vertical and rows go horizontal... hm, it doesnt matter though most grammar nazis fail at their own grammar anyway.
- 06 May 2012, 08:06
- Forum: SE Boss design
- Topic: Basic GLaDOS..
- Replies: 33
- Views: 17677
Re: Basic GLaDOS..
The Chase scene/2nd phase shouldnt be GLaDOS, unless she found a way to be cordless or shes being dragged by that bird as a Potato.
My suggestions:
GLaDOS releases neurotoxin.
Bowser (or Dry Bowser) survived and chases you.
Final phase should be Wheatley throwing bombs at you.
My suggestions:
GLaDOS releases neurotoxin.
Bowser (or Dry Bowser) survived and chases you.
Final phase should be Wheatley throwing bombs at you.
- 06 May 2012, 07:06
- Forum: Mapping
- Topic: [Tileset] Tetris / Not Tetris 2
- Replies: 8
- Views: 2354
Re: [Tileset] Tetris / Not Tetris 2
added Dr Mario and Text.
see first post.
see first post.
- 05 May 2012, 08:30
- Forum: Mapping
- Topic: [Tileset] Tetris / Not Tetris 2
- Replies: 8
- Views: 2354
[Tileset] Tetris / Not Tetris 2
Tetris http://i2.lulzimg.com/0bf58e5297.png Not Tetris 2 http://i2.lulzimg.com/036da76c8c.png Portal Tetris (just for fun) http://i2.lulzimg.com/18ced97842.png Added* Dr Mario http://i2.lulzimg.com/3269d55e0f.png Tileset: http://i2.lulzimg.com/7812328b84.png Custom Background for Tetris: http://i2.l...
- 04 May 2012, 09:34
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5182
Re: Bowser Personality Core
Dont worry about it. They need ideas from us so thats we need to provide them :) I'm not even expecting them to add everything but it might give them better ideas on how to do this. The way I see it is this, they'll look at our battle design and then add all the best ideas to Mari0 SE. Some may or m...
- 04 May 2012, 09:02
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5182
Re: Bowser Personality Core
Yeah it is ridiculous! Imagine when we get multiplayer and people have to endure this crazy ass boss fight, lol. Everyone would be dodging all the projectiles while waiting for rocket to blast off.
- 04 May 2012, 08:42
- Forum: SE Boss design
- Topic: Bowser Personality Core
- Replies: 5
- Views: 5182
Bowser Personality Core
Glowser, you say? Well, this final boss fight is basically GLaDOS and Bowser combined into one. http://i2.lulzimg.com/bd3dbff7df.png It works the same as Portal 1's boss fight but this Rocket Sentry fires different kind of ammunition including SMB Bullet Bills. GLaDOS has 5 personality cores this ti...
- 02 May 2012, 09:10
- Forum: Modding
- Topic: [Mod] Parallax Custom Foreground
- Replies: 25
- Views: 5220
Re: [Mod Request] Parallax foreground?
thats a total win. thanks a lot dude!
- 29 Apr 2012, 05:42
- Forum: Modding
- Topic: [Mod] Parallax Custom Foreground
- Replies: 25
- Views: 5220
Re: [Mod Request] Parallax foreground?
check out xPi's youtube above and google what foreground means.
- 29 Apr 2012, 05:36
- Forum: Mari0 discussion
- Topic: my custom blocks are turning into coins!
- Replies: 18
- Views: 3287
- 28 Apr 2012, 23:56
- Forum: Mapping
- Topic: Help with custom MLP:FIM tiles
- Replies: 44
- Views: 7521
Re: Help with custom MLP:FIM tiles
some progress:
I'll send you the mappack via PM, so you could study it and stuff.
I'll send you the mappack via PM, so you could study it and stuff.
- 28 Apr 2012, 01:47
- Forum: Mapping
- Topic: Help with custom MLP:FIM tiles
- Replies: 44
- Views: 7521
Re: Help with custom MLP:FIM tiles
Its hard to scale them down to Mario's size. This is what I've got:
Its going to look like crap if we use 16x16, so we have to use Super Mario for our size.
Its going to look like crap if we use 16x16, so we have to use Super Mario for our size.
- 28 Apr 2012, 00:38
- Forum: Mapping
- Topic: Help with custom MLP:FIM tiles
- Replies: 44
- Views: 7521
Re: Help with custom MLP:FIM tiles
We could cheat and use custom backgrounds for the NPC/characters...
- 27 Apr 2012, 23:40
- Forum: Mapping
- Topic: Help with custom MLP:FIM tiles
- Replies: 44
- Views: 7521
Re: Help with custom MLP:FIM tiles
@LF
Can you upload an example of your World 1-1 level? I'd like to see how you would design a level, and It doesnt matter if you use the default tileset. I'll focus on backgrounds and other floor tiles.
Can you upload an example of your World 1-1 level? I'd like to see how you would design a level, and It doesnt matter if you use the default tileset. I'll focus on backgrounds and other floor tiles.