Search found 35 matches
- 02 May 2013, 22:44
- Forum: Mari0 discussion
- Topic: Idea for Mari0 SE
- Replies: 8
- Views: 2512
Idea for Mari0 SE
Ever thought about adding the POW Block from Mario Bros to the game?
- 04 Jan 2013, 23:13
- Forum: Mapping
- Topic: [W!P Released]Mario is Going Turbo
- Replies: 52
- Views: 11209
Re: [W!P]Mario is Gone Turbo
This is based on Wreck-It-Wralph isn't it?
- 04 Jan 2013, 23:05
- Forum: Mapping
- Topic: [WIP]SMB Remastered
- Replies: 26
- Views: 5133
Re: [WIP]SMB Remastered
The tileset is just so... so... beautiful... :D well done!
- 01 Jan 2013, 19:04
- Forum: Mari0 discussion
- Topic: [Suggestion] Something with the "Start level screen"
- Replies: 61
- Views: 17531
Re: [Suggestion] Something with the "Start level screen"
I like this idea a lot! Thought I'd make a little suggestion. Perhaps at the Start Level Screen (as an option), you could put in a chapter name like in Portal 2. Here's an example. Portal 2: http://fraxial.files.wordpress.com/2011/05/portal2_chap5.png[/url My Example: [url=http://imageshack.us/photo...
- 02 Nov 2012, 18:33
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
GOOD NEWS!!!! The Beta to the Portal 1 Mappack has been uploaded! You can download it at the 1st page. :)
- 30 Oct 2012, 16:06
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
*sigh* good news and bad news. Good news is I managed to finish putting on turrets to the test chambers and... yeah. Bad news is, the escape is going to be very... very... short... and the boss is quite unusual. SO! For now, I'm going to make some final changes to the level. And as soon as that's do...
- 14 Jul 2012, 00:21
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
The escape is currently in production. I finished one part of it... but forgot to save it just as I wanted to check a previous level. D:
- 24 May 2012, 04:00
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
going to work on the escape... very soon... Hope all of you are pumped up for it. Cause the final version will have... well... I'll give you a hint... "Are you still there?" ;)
- 24 Apr 2012, 23:49
- Forum: Mari0 discussion
- Topic: [Suggestion] New Portal Guns
- Replies: 33
- Views: 5545
Re: [Suggestion] New Portal Guns
well the gravity gun is on portal but you need to use console commands to access it.
you can use: impulse 101
or: give weapon_physcannon
you can use: impulse 101
or: give weapon_physcannon
- 17 Apr 2012, 03:41
- Forum: Modding
- Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
- Replies: 143
- Views: 40507
Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
It crashes on the one mappack.ERich935 wrote:I was enjoying this mod at first but when I loaded fakeuser's Turrets in the folder, it kept on crashing. Now when i deleted the turrets folder, it still crashes. Help?
- 17 Apr 2012, 03:36
- Forum: Modding
- Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
- Replies: 143
- Views: 40507
Re: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
I was enjoying this mod at first but when I loaded fakeuser's Turrets in the folder, it kept on crashing. Now when i deleted the turrets folder, it still crashes. Help?
- 17 Apr 2012, 01:23
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30359
Re: [MOD][1.6] Turrets (by Fakeuser) v0.4 alpha
nevermind i mannaged to fix mah problem :D
- 17 Apr 2012, 01:10
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30359
Re: [MOD][1.6] Turrets (by Fakeuser) v0.1alpha
Just unzip the files. Find the love file and run it if you have love 0.8.0 installed Yeeaahh... about that... when I went to the website to download it, turns out it said the site is untrusted. Meh. There's gotta be another way to do this then. AIM or something? I don't think anyone wants that. Hm....
- 15 Apr 2012, 23:49
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30359
Re: [MOD][1.6] Turrets (by Fakeuser) v0.1alpha
Yeeaahh... about that... when I went to the website to download it, turns out it said the site is untrusted.Turtle95 wrote:Just unzip the files. Find the love file and run it if you have love 0.8.0 installed
- 15 Apr 2012, 00:27
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30359
Re: [MOD][1.6] Turrets (by Fakeuser) v0.1alpha
I have no idea how to load mods onto Mari0 at all so could you post a link to a tutorial on how to do so? It would be appreciated.
- 14 Apr 2012, 14:08
- Forum: Mapping
- Topic: [WIP] P0rtal: The Flash Version [FINISHED][ALL CHAMBERS]
- Replies: 43
- Views: 19043
Re: [WIP] P0rtal The Flash Version [Chambers 1-30]
Pretty interesting. May I use the tiles for my mappack? I'll be sure to give credit.
- 08 Apr 2012, 00:06
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
New link uploaded. I changed a bit to the demo. It now has a logo, and the Track, "I'm Different" from Portal 2 on some chambers with suspense.
- 07 Apr 2012, 16:59
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79289
Re: (WIP) Super Mario Bros. 3 + Mario Lines
Pretty good job so far. But there's one small problem. In world 1-1, after where you placed the flag at the end, there was supposed to be 6 spaces after. You either went 4 or 5 as seen in the video, which is what caused Mario to stand still at then end. It was like a wall. But other than that, prett...
- 07 Apr 2012, 16:37
- Forum: Modding
- Topic: Turrets -- v1.4 RELEASED [Both Directions!]
- Replies: 184
- Views: 35510
Re: Turrets
YAY turrets! Good luck finishing!
- 06 Apr 2012, 03:09
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
At long last... the Portal 1 Mappack is now finished... well the test chamber part is. I need to work on the escape now. In the mean time, I will put up a demo very soon.
- 05 Apr 2012, 22:29
- Forum: Mapping
- Topic: A Portal Tribute [Portal] [Puzzle]
- Replies: 15
- Views: 4354
Re: A Portal Tribute [Portal] [Puzzle]
perfect job.
may I use the tiles for my Portal Mappack?
may I use the tiles for my Portal Mappack?
- 05 Apr 2012, 22:13
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
all... most... done... XD
- 05 Apr 2012, 00:36
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
Yeah but that will be in the final version. I also gotta figure out how to make a perfect GLaDoS battle too.jmv3597 wrote:but you gotta do the excape to right?ERich935 wrote:Only one more chamber to make. :D
- 03 Apr 2012, 01:39
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
Only one more chamber to make. :D
- 03 Apr 2012, 00:46
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
Currently working on test chamber 16.
The vital aparatus vent will deliver a weighted companion cube in three, two, one.
The vital aparatus vent will deliver a weighted companion cube in three, two, one.
- 31 Mar 2012, 16:47
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
If you mean Test chamber 16 in the mappack then yes. because test chamber 17 in portal, is test chamber 16 in the mappack Oh, and also... maybe i'll work on a shorter escape. k sounds good (in case you didnt know im the guy who started with this idea 2nd[behind RumblezMan]) have fun doing it man! a...
- 31 Mar 2012, 15:11
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
I completed test chamber 16- ahem... 15. But I made a little mix up. In Portal: Test Chamber 16- In Mari0: Test Chamber 14 EPIC FAIL! So if you get confused with it while playing don't worry In Portal: Test Chamber 15- In Mari0: Test Chamber 15 LOL so your working on chamber 17? and will you do the...
- 31 Mar 2012, 05:12
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
I completed test chamber 16- ahem... 15. But I made a little mix up.
In Portal: Test Chamber 16- In Mari0: Test Chamber 14
EPIC FAIL!
So if you get confused with it while playing don't worry
In Portal: Test Chamber 15- In Mari0: Test Chamber 15
LOL
In Portal: Test Chamber 16- In Mari0: Test Chamber 14
EPIC FAIL!
So if you get confused with it while playing don't worry
In Portal: Test Chamber 15- In Mari0: Test Chamber 15
LOL
- 31 Mar 2012, 03:59
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
One more thing to ask before I continue working on the mappack (THIS IS FOR YOU TOO MAURICE SO PLEASE READ). Is there any chance that our old friend the Turret will show up in the next update? use bullet bills for the while. I actually thought about that at first and I'll be honest, that's probably...
- 29 Mar 2012, 23:49
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
One more thing to ask before I continue working on the mappack (THIS IS FOR YOU TOO MAURICE SO PLEASE READ). Is there any chance that our old friend the Turret will show up in the next update?
- 29 Mar 2012, 23:46
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
Oooookaaay. Wasn't expecting this. AT ALL. If lots of people came up with this idea then I guess I'll just change it to Portal: Still Alive... unless someone came up with that then I'll just cancel this mappack. No no man im not saying you to stop, make it ;D I know, I changed the recent reply abou...
- 29 Mar 2012, 23:44
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal: Still Alive Mappack
Oh wait I forgot Portal: Still Alive has 14 (?) test chambers based of the Flash Version. Geez why don't I remember these things. XP
- 29 Mar 2012, 23:38
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Re: (WIP) Portal 1 Mappack
Oooookaaay. Wasn't expecting this. AT ALL. If lots of people came up with this idea then I guess I'll just change it to Portal: Still Alive... unless someone came up with that then- oh I don't know. Make a Portal: The Flash Version mappack.
- 29 Mar 2012, 22:43
- Forum: Mapping
- Topic: Portal 1 Mappack (BETA AVAILABLE!)
- Replies: 35
- Views: 8411
Portal 1 Mappack (BETA AVAILABLE!)
You've waited quite some time for this. Now... the original Portal story you all know and love... is coming to Mari0...Wow that was a dramatic announcement style. XD ANYWAY! I'm currently working on the original Portal Mappack for Mari0. It stars... well Mario! He wakes up in the Aperture Science En...
- 24 Mar 2012, 19:33
- Forum: Mapping
- Topic: Please close this.
- Replies: 30
- Views: 6770
Re: [WIP] [MAP] 2d Portal Remake
This is pretty interesting.I'm trying to make something similar to this. I think I'm still trying to finish Chamber 14. Although My version, I cut out Chamber 12 because you can't go at a high distance sadly. Anyways, the mappack looks perfect. Good luck!