Search found 16 matches
- 13 Apr 2012, 14:26
- Forum: Mari0 discussion
- Topic: [Cheat Suggestion] Portal shoot goes in portal
- Replies: 32
- Views: 5573
Re: [Suggestion] Portal shoot goes in portal
How should that work anyways, you've got two portals you set the first now shoot through it, where is it supposed to get out?
- 30 Mar 2012, 13:02
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16876
Re: [REQ] Super Mario Bros. 3 Mod
Here is the mod with koopas and goombas since that's what you wanted, right? :)
http://www.file-upload.net/download-422 ... 3.zip.html
http://www.file-upload.net/download-422 ... 3.zip.html
- 30 Mar 2012, 00:17
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: (WIP) Super Mario Bros. 3!
Just make a finish line for 1-2 and start world 2 :D
- 29 Mar 2012, 21:38
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: Super Mario Bros. 3
Rokit boy I would still recommend to wait with the slopes, it can be that I have to make them as entities. I'm not quiet sure yet how it should work later on, since I have to do different stuff first.
- 29 Mar 2012, 21:36
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 232137
Re: CURRENT RELEASE: 1.6
Think about it.
- 29 Mar 2012, 17:47
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 232137
Re: CURRENT RELEASE: 1.6
Todo: Don't crash if a level.txt has a unknown line (like an additional variable). This really annoys me, if I switch from my testversion to the actual release.
- 29 Mar 2012, 16:51
- Forum: Mapping
- Topic: New Super Mario World (v1.0) [It's done!]
- Replies: 94
- Views: 26116
Re: [WIP][Mappack] New Super Mario World
It's cool man, keep it up. Though I don't like the spikeys in the castle, do I really have to have a shroom for that?
- 29 Mar 2012, 14:53
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: Super Mario Bros. 3
Thanks for that, I can give you the mod as soon as I finished the first part (so much to do oh no!)
I will post it in the modding section then.
I will post it in the modding section then.
- 29 Mar 2012, 14:13
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
- 29 Mar 2012, 11:34
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: Super Mario Bros. 3
However you do it, could you add the animations for the map, too? :D
You could add a row or so if you want.
You could add a row or so if you want.
- 29 Mar 2012, 11:00
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: Super Mario Bros. 3
This is good stuff man! Could you rip the mario for the map, too? I think you can put him in the same image ;) Just to be clear, I mean this map http://www.gamefabrique.com/storage/screenshots/nes/super-mario-bros-3-02.png (that was the first image I found, this isn't the original I know, don't hit ...
- 28 Mar 2012, 20:07
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 78383
Re: Super Mario Bros. 3
So if you plan on doing levels with slopes then I would suggest you to wait, because it can be that I have to make them as entities, at the moment im still kinda busy with the map. It won't take that long i think. Just do the other levels before ;)
- 26 Mar 2012, 13:47
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16876
Re: [REQ] Super Mario Bros. 3 Mod
Sure that would come along of course. I'll start as soon as I can ;) (around Wednesday I guess).
- 25 Mar 2012, 10:57
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16876
Re: [REQ] Super Mario Bros. 3 Mod
Hey I'd like to help. I'm working on a different mod by myself tho. But I can't get my ass up if I'm working alone, I need pressure :) Maybe I could implement a world map in general and world map for the level editor, so you can select the map you want to edit by hitting the correct level, instead o...
- 16 Mar 2012, 14:54
- Forum: Modding
- Topic: Play as Custom Characters? ie: Spikey, Lakitu, Etc.
- Replies: 11
- Views: 4277
Re: Play as Custom Characters? ie: Spikey, Lakitu, Etc.
Go to graphics/SMB/player. You gotta change the ones the with the numbers, they are parts of the complete character. Every image is colored later with the color you set. If your character is bigger than the mario, then you have to change the sizes in main.lua from line 506 to line 571. Have a look a...
- 15 Mar 2012, 17:54
- Forum: Mapping
- Topic: [Drugs] Acid Trip (Mappack)
- Replies: 37
- Views: 9151
Re: [Drugs] Acid Trip (Mappack)
In 3-1 I feel like playing lemmings with a portal gun...