Nooooo. Mario is in the red box!!!!
Search found 85 matches
- 19 Mar 2013, 14:39
- Forum: Modding
- Topic: All Night Stabyourself Super Mario Bros.
- Replies: 1657
- Views: 287612
Re: THE END?
next week release:)
what music should I use: "Anamanaguchi – Sushi Box" or "Голод – Friendzone"
what music should I use: "Anamanaguchi – Sushi Box" or "Голод – Friendzone"
- 25 Sep 2012, 12:17
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 237140
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
music in 5-4 is awesome :D
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13k views O.O
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13k views O.O
- 16 Sep 2012, 19:21
- Forum: Modding
- Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
- Replies: 643
- Views: 118056
- 19 Aug 2012, 18:33
- Forum: Modding
- Topic: (CANCELLED)Half-life Mario crossover
- Replies: 31
- Views: 6818
Re: (MOD)Half-life Mario crossover
WOW, just WOW!!!
Re: THE END?
soon will upload new mappack, i promise, it will be much easier
- 16 Jul 2012, 22:55
- Forum: Modding
- Topic: main.lua code
- Replies: 17
- Views: 3282
Re: THE END?
Uhhhh...
That is so sweet - somebody still need my mappack
That is so sweet - somebody still need my mappack
- 05 Jul 2012, 10:40
- Forum: Mapping
- Topic: Plumbing With Portals
- Replies: 6
- Views: 2015
- 02 Jul 2012, 22:57
- Forum: Twatter
- Topic: The brutally honest opinion about you thread
- Replies: 52
- Views: 13694
Re: The brutally honest opinion about you thread
Enter
You are good in answers, so I think that you are there, where you must be. =)
You are good in answers, so I think that you are there, where you must be. =)
- 29 Jun 2012, 18:27
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
YES!!!Dark[Ol(U23)leneri] wrote:Think, we should fuck mother of every bastard who used random events
- 29 Jun 2012, 15:53
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
8-1 is the most beautiful)
- 29 Jun 2012, 12:51
- Forum: Modding
- Topic: Mari0: Portalgun Pedestal [v3.3]
- Replies: 36
- Views: 9996
Re: Mari0: Portalgun Pedestal
can u make disappearing animation for pedestal?)
- 28 Jun 2012, 16:28
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
You'd better use rar))FaycalMenouar wrote:I fixed my level : http://www.mediafire.com/?9b2cf2939lu8h9d
Bob's pc lags with zip
- 28 Jun 2012, 16:27
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
- 28 Jun 2012, 13:57
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
8-1 - me(tileset not mine)
need a lot of fixes
need a lot of fixes
- 28 Jun 2012, 13:17
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
UHHH, guys, do you know word "CHECKPOINT"?
- 28 Jun 2012, 12:11
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (VERSION .90)
4-4 what i must do????
- 27 Jun 2012, 23:32
- Forum: Modding
- Topic: Powerglove Sprites?
- Replies: 10
- Views: 3817
Re: Powerglove Sprites?
Q.U.B.E. ?GoldenApplez wrote:Is it possible to replace the portal gun with an 8 bit power glove? This is a powerglove
- 26 Jun 2012, 22:03
- Forum: Mapping
- Topic: Problem with Checkpoints.
- Replies: 4
- Views: 1047
Re: Problem with Checkpoints.
I think in SE will be added abylity of chekpoint creation in sub-worlds...
- 25 Jun 2012, 15:55
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 59071
Re: Better Level Editor: Select/Copy/Paste tiles, tile switc
Pretty cool idea, sure your idea is the best i've ever saw...
- 24 Jun 2012, 23:53
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
can you go to chat?Gupus wrote:yeah, tile's 16 by 16... and I just finished the ring's animation sprites... haven't changed it yet.NickIAm wrote:Is your tile 16*16?
- 24 Jun 2012, 23:36
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
Is your tile 16*16?
- 24 Jun 2012, 23:35
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
Fuck I'm so SLOW
DON"T DO ANYTHING!!!!!
WAIT!!!!
DON"T DO ANYTHING!!!!!
WAIT!!!!
- 24 Jun 2012, 23:33
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
Have you seen what I've posted after?
Just change coinblock
Just change coinblock
- 24 Jun 2012, 23:27
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
just open love with winrar(or over archivers, path must be: mari0_1.6.love\graphics\SMB ) and look for coin.png, and same files, with "coin") Thank you, but I'm a little confused on the "coin" and "coinanimation". They look the same except coin animation has less detail but they both have the same ...
- 24 Jun 2012, 23:15
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
just open love with winrar(or over archivers, path must be: mari0_1.6.love\graphics\SMB )
and look for coin.png, and same files, with "coin")
and look for coin.png, and same files, with "coin")
- 24 Jun 2012, 22:51
- Forum: Mapping
- Topic: [question] Coin tiles
- Replies: 14
- Views: 2463
Re: [question] Coin tiles
U must mod mar0)
make con animation into ring
make con animation into ring
Re: THE END?
What I must say? May be - up?
- 21 Jun 2012, 21:38
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (We Need YOU!)
Dark[Ol(U23)leneri]
not so hard, how I have thinked it would be...
not so hard, how I have thinked it would be...
- 15 Jun 2012, 23:13
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
- 15 Jun 2012, 17:23
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (We Need YOU!)
please repair aperture screen with aperture logo
- 14 Jun 2012, 22:03
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (We Need YOU!)
if possible, i would like to do portal puzzles...))
viewtopic.php?t=1420
viewtopic.php?t=1420
- 14 Jun 2012, 20:29
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (We Need YOU!)
as for me it's normal...
- 14 Jun 2012, 07:07
- Forum: Mapping
- Topic: Group Mappack! (VERSION 1.00) ALMOST FINAL (1 More Level)
- Replies: 306
- Views: 45126
Re: Group Mappack! (We Need YOU!)
my tiles
I know, big portals suck...
Re: THE END?(may be even DLC?)
ty :)How haven't I seen this? Great job! :D
- 02 Jun 2012, 13:32
- Forum: Modding
- Topic: how to change the mario in the title screen?
- Replies: 10
- Views: 2282
Re: how to change the mario in the title screen?
I CxXxrenhoekxXx wrote:he's asking to replace the "Player" on the title screen (I'm assuming he's using Chell and that the title player doesn't share the same sprite.)
- 02 Jun 2012, 13:02
- Forum: Modding
- Topic: how to change the mario in the title screen?
- Replies: 10
- Views: 2282
Re: how to change the mario in the title screen?
big picture!!!!
Re: THE END?(may be even DLC?)
Links are updated
- 31 May 2012, 15:20
- Forum: SE Boss design
- Topic: GlaDos Crawler
- Replies: 25
- Views: 9617
Re: GlaDos Crawler
I like this idea
P.P.P.P.S I hate PONIES!!!!
P.P.P.P.S I hate PONIES!!!!
- 30 May 2012, 22:47
- Forum: SE Boss design
- Topic: Idea dropoff thread
- Replies: 37
- Views: 17209
Re: Idea dropoff thread
I'm noticing a lot of extremely specific ideas floating around. In my opinion, the boss fight should be something that can be done with any level design - this way the boss can be placed as an entity in a custom level and not have to have the same level design. Making the boss harder could be simpl...
Re: THE END?(may be even DLC?)
nope...Cowsaysmoo wrote:Broken links D:
I've deleted files, soon they will be update...
Re: THE END?
30 downloads with music & 7 downloads without, but no any replies... i got to say this , this is map is freaking hard , don't get mad but a hard map does not mean it's a good one , some very easy maps are in the dlc , like Acid trap try to make it easier ( not too easy ) and backgrounds , thanks i ...
Re: THE END?(may be even DLC?)
oh, really??))
↑↑↑↑↑just look one post up ↑↑↑↑↑
Re: THE END?(may be even DLC?)
how i' did that big screen?
just change this
http://img805.imageshack.us/img805/4118 ... f00001.jpg
I'm using that, because it much easier to make mappacks..
just change this
http://img805.imageshack.us/img805/4118 ... f00001.jpg
I'm using that, because it much easier to make mappacks..
Re: THE END?(may be even DLC?)
Maurice, what I did wrong?
Is it too bad for DLC?
Is it too bad for DLC?
Re: THE END?(may be even DLC?)
ohh, thats really cool)))
- 17 Apr 2012, 22:40
- Forum: Modding
- Topic: [HELP] Can't change menu labels
- Replies: 6
- Views: 1907
Re: [HELP] Can't change menu labels
isn't text "PLAYER GAME" on main background????