It's ok ;)BarbarianKabbage wrote:The first and last screens have backgrounds ripped from 0'Brothers.
Search found 94 matches
- 09 Jan 2016, 17:31
- Forum: Mapping
- Topic: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
- Replies: 14
- Views: 11122
Re: Super Mario Bros. Premium Ver. [WIP](Alsean99's Entities)
- 04 May 2014, 20:12
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Bazvie999 wrote:Here's a suggestion...... Tatanga. Ya know? The evil villian Of Super Mario Land?
These guys could've be some nice bosses, but it should takes a lot of work.Tecminer wrote:Fryguys!
Cool ideas, thank you. I'm gonna think about it.
It isn't possible yet to create a trigger by killing an ennemy, right ?
- 02 May 2014, 14:20
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Implying you have at least the first levels(not worlds) 100% complete, do you plan on releasing some sort of demo(like, just 1-1 and 1-2, including the various sublevels if present) anytime soon? I guess I could, but my entire tileset would be available to everyone by doing it. I would like everyth...
- 29 Apr 2014, 18:23
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I'm gonna try.Flutter Skye wrote:Baf, are you planning to change the sprites of the Portal stuff?
- 16 Apr 2014, 19:42
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Anyone suggested Bob-Ombs yet? If not, i suggest Bob-Ombs. Bob-Ombs are definitely gonna be part of Super 0'Brothers. Pile Driver Micro-Goombas or just Fake Blocks would be nifty enemies to appear here and there. Not a big fan of those. Boo Buddy Swarms would be good for ghost levels. I already hav...
- 15 Apr 2014, 10:33
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
unless baf has some sort of toy themed world we're not aware of There isn't. Also, those used blocks are really starting to bother me. Are you aware of how to change them, Baf? They bother me too. Everything in its own time, there was a lot of things to do before ! Next video, you won't see those u...
- 14 Apr 2014, 16:16
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I won't add auto-scrolls in the final mappack, unless there is a way to unable the player wandering over the screen.Mr.Q.Marx? wrote:Does it autoscroll or is this just how the video was done?
Thank you, this is nice ! But I already have normal Shy Guys I made earlier.Tecminer wrote:I made a small shyguypack you can use.
- 10 Apr 2014, 10:57
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Well, you can make some suggestions for some other forgotten ennemies you would like to see in Super 0'Brothers, if you want to.
I'm not saying I'm gonna make everything, but if I think it fit, why not.
I'm not saying I'm gonna make everything, but if I think it fit, why not.
- 06 Apr 2014, 17:34
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 450401
Re: The Enemy Respositorium
I'm pretty sure that Thwomp kills you everytime in 2D Mario games when you touch it (falling or not, and also by each side), because they have spikes everywhere. But this kind of Thwomp, from Mario 64 only kills you when it falls. To be really perfect, the player should be able to stand on it when i...
- 06 Apr 2014, 11:50
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 450401
Re: The Enemy Respositorium
But each cycle it spawns, it will shift ? It won't stay in the right X offset ?MagicPillow wrote:I fixed the offset.
I would like to add customs sounds, but it isn't possible yet, I'm I right ?Superjustinbros wrote:Looking at these and I already miss the loud grunting sounds Thwomps made in SM64.
- 05 Apr 2014, 17:20
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 450401
Re: The Enemy Respositorium
Here is a nice Thwomp I made. There is 3 patterns. "thwomp_falling" http://i.imgur.com/YhRlQm4.png { "quadcount": 2, "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 1.4, "movement": "none", "stompable": false, "killsonsides": false, "killsonbottom": true, "kil...
- 27 Mar 2014, 10:29
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
n the new enemy.lua i'm making there is a "lifetime" transform trigger. Once the enemies lifetime is 0 the enemy will transform and die in the same frame. Oh and in Mari0 SE beta 9 and newer you can you custom timers so you can have different animations and different patterns in one .json. Let's ma...
- 26 Mar 2014, 20:47
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
{ "Lifetime":5.0, "transforms": true, "transformsinto": "yourenemyhere", "transformtrigger": "death" } Just change the transformsinto into your enemies' name and you have a one time spawner with a delay of 5 seconds. this could work as much as I like to be the answer, not this time. That would make...
- 26 Mar 2014, 10:55
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I guess Baf figured out how to mod in 16-bit sounds. Yeah mod, just for sounds, it's awesome. So, the actual issue of my pirates to make a new pattern, is that they have to spawns a new ennemy right before the previous one disappears. - "pirateguy.json" is walking for 3 sec, spawns "pirateguyquiet....
- 21 Mar 2014, 23:08
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 450401
Re: The Enemy Respositorium
Ok, thank you very much Alesan99. By the way, thank you for your customs ennemies, they are very cool !alesan99 wrote:You have to modify the code to make the sounds get loaded.
- 21 Mar 2014, 20:59
- Forum: Mapping
- Topic: The Enemy Respositorium
- Replies: 1192
- Views: 450401
Re: The Enemy Respositorium
"spawnsound" seems to be cool, but I didn't figure out how it works. Somebody could be nice by telling me how to do this ? And also, how to change every sounds effects without modding, I'm starting to be sick of hearing this "jump" sfx from the eighties and wanted to become sick of the one from the ...
- 19 Mar 2014, 14:29
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Yes indeed. And then, anybody will be able to make them without hats, because I won't.WiloKing wrote:I imagine Baf is going to release the characters with the mappack.
They are colorables already, that the best I can do.
- 18 Mar 2014, 14:48
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Is that mean the "pegasus" property will be removed for the final version ? I was thinking of doing a playable Princess Peach with that property.MissingWorld wrote:Maurice has claimed that any character differences in general would be removed entirely for the final version.
So the hit box can't be changed I guess ?
- 16 Mar 2014, 22:41
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Thank you guys, I'm so happy ^^
Here is a little making of Mario & Luigi sprites.
They actually doesn't have any differences but the skin, I don't know if it's possible to make Luigi jump higher and slide a little bit ?
Here is a little making of Mario & Luigi sprites.
They actually doesn't have any differences but the skin, I don't know if it's possible to make Luigi jump higher and slide a little bit ?
- 03 Mar 2014, 10:32
- Forum: Mari0 discussion
- Topic: Ideas/Things to add to Mari0
- Replies: 982
- Views: 285336
Re: Ideas/Things to add to Mari0
I did a little search, I don't find anything about it so, sorry if it's been already posted : - Is it possible to have some moving coins ? Like an entity with a moving pattern that give you coin when you touch it. - An object that give you more time, like in Mario 3D World (the chronometers that giv...
- 02 Mar 2014, 11:13
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Here is world 2 : Heavy Sky Beach. This is the first level, when everything is still quiet, maybe too quiet.
- 18 Feb 2014, 11:53
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I never knew you were part of that. I were part of the team, but there was many changes since the beginning of the project. I'm not sure if it's because I worked slowly, or because I'm too far away, but Jay decided to removed me from the team. Maybe I'll still be credited for some stuff I made, as ...
- 17 Feb 2014, 11:19
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I felt the originals music selection felt a bit sad Yeah, 0'Brothers musics was a bit sad. It's easier for me to do sad music, I don't really understand why, I'm not that sad. But I need a lot of tries before a "happy but not too silly song" appears. Do you have a time you estimate this to be done ...
- 16 Feb 2014, 21:17
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Hello again, Baf Lol, hello everyone, it's been a while. Thank you for being nice. I though this was cancelled. This mappacks takes forever to make but I never left since I began. What program do you use to make GIFs? And music? I used Fruity Loops for the musics and Photoshop for the graphics (and...
- 16 Feb 2014, 20:50
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Here is a new music track, the "Athletic" one. It's based on the original 0'Brothers main theme, but more punchy, so it makes you want to jump a lot.
And here a time-lapse of a new entity, the big jellyfish.
And here a time-lapse of a new entity, the big jellyfish.
- 26 Jun 2013, 09:17
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
How about you stop being a cock and let Baf do whatever he wants. This is nice, but I'm here to know what people think of my game, even if it's not nice. Everything is important, and I read every critics. I know I can't make a perfect game that everyone would enjoy, but I do my best. Baf, please do...
- 24 Jun 2013, 23:08
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
That's what you're supposed to do. Otherwise you won't know how your game REALLY feels. You are right, I should've done the whole game in one sitting. I will for Super 0'Brothers. I'd just like to say that you're very attractive and it's making it hard to focus on the actual gameplay. I guess this ...
- 24 Jun 2013, 21:27
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
When you play a new game, you complete everything in one sitting ? Personnaly I don't, because I don't have time.Turret Opera wrote:That's what you're supposed to do. Otherwise you won't know how your game REALLY feels.
- 24 Jun 2013, 18:23
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I played it a lot, I can assure you, but I never did it from the first to the very last level in one sitting. Only world by world.Turret Opera wrote:you're supposed to play your game before you upload it =|
Once again, sorry for the game not being perfect guys.
- 24 Jun 2013, 11:13
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Oh god this game is annoying... you were right guys.
Also I apologize, I talk a lot and it's french :
Enjoy watching me suffer.
Also I apologize, I talk a lot and it's french :
Enjoy watching me suffer.
- 21 Jun 2013, 12:15
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
There is no doubt he will include at least ONE shell puzzle. Just some very simple ones, because Koopas and Buzzy-Beetles does not stay inside their shells a very long time in SE. This is why I also have to make an 0'Brothers "Special Edition" to fit with this new feature, because some shell-puzzle...
- 20 Jun 2013, 17:17
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
So there'll be both "easy/normal" and "hard" routes in most of the levels? Pretty much the idea. For exemple, you have an easy puzzle in the principal way, but you can find a secret Star Pipe that lead you into a secret area with a more difficult version of the puzzle. This is how "Mutant Mudds" is...
- 20 Jun 2013, 10:20
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Just don't recycle that new puzzle in the video and you're golden Lol, yes this is the goal to not overused the same puzzle like I did before. Now that I'm using full Portal entities and SE stuff, it will be more diverse. Also, I really change my opinion about difficulty, and the game will propose ...
- 19 Jun 2013, 18:24
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Yes, everything (almost, if it's possible) will be SNES like.
Actually, the new Mario is not ready yet.
Actually, the new Mario is not ready yet.
- 19 Jun 2013, 17:47
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Hi, have a preview :)
- 26 Nov 2012, 14:16
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I'm suprised Maurice wouldn't give you SE early... I'm sure he would like Super 0'Brothers in SE... He already did, I'm working on it since july. But it so hard to making a mappack into a beta... I'm not sure the game will be ready the day SE will be released (even if nobody knows when this day wil...
- 25 Nov 2012, 19:42
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Yeah, I think there will be an update when SE will be released. With more checkpoints.Dark[Ol(U23)leneri] wrote:WHERE IS ANY CHECKPOINTS AT LVL 4-4
- 17 Nov 2012, 20:33
- Forum: Mapping
- Topic: Top 10 YOUR Favorit Mappacks
- Replies: 16
- Views: 3471
Re: Top 10 YOUR Favorit Mappacks
Oh god, for sure you will need it.FaycalMenouar wrote:hahaha good luck , you'll neeed itDark[Ol(U23)leneri] wrote:i'll try)
- 26 Sep 2012, 00:08
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I have to replace many shell puzzles because koopas doesn't remains into their shells more than five seconds in Mari0 SE.
The mappack is difficult enough, and teleporting walking koopas is not very easy.
The mappack is difficult enough, and teleporting walking koopas is not very easy.
- 25 Sep 2012, 21:43
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Hey Baf, have you made anymore graphics? I won't post any new videos for now, because it takes to much time. The next videos will be the Super 0'Brothers Trailer. It's funny because I'm actually making a remake of 0'Brothers for the SE (still 8-bit but with new stuff, still hard but with more check...
- 25 Sep 2012, 20:44
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I was just kidding you know, do whatever you want dude, it's great ;)Superjustinbros wrote:Oh what, you think that laughing thing with the spikes and threatening me is going to solve anything?
By the way, your music is cool.
- 25 Sep 2012, 11:02
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
You shouldn't had done that...
- 26 Jul 2012, 10:57
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I practice a lot :)xXxrenhoekxXx wrote:Baf how is it you're so good at creating graphics?
- 26 Jul 2012, 00:00
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
It's beginning to look just like an ice world.
Warm yourself with rage ;)
Warm yourself with rage ;)
- 17 Jul 2012, 23:18
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
We'll be able to stand on it (one egg is six tiles "standable") and even break it, to find an... easter egg ;)
- 17 Jul 2012, 23:11
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Ok, thank you. It's weird, I just copy and paste.
Damn you Google Chrome and your bloody "https".
Damn you Google Chrome and your bloody "https".
- 17 Jul 2012, 23:01
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
Here some new stuff : [youtube]https://www.youtube.com/watch?v=W5o7LmGLPD8[/youtube] (Uh ? The link doesn't seems to work...) I think Red Feather Mountain will probably have an icy mountain level, like in "Tintin in Tibet"... I don't know if anyone ever played "Tintin in Tibet" here (Snes, GB, Megad...
- 09 Jul 2012, 22:21
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
no hard feelings? Absolutely not ;) About useless checkpoints, I had a lot of problems due to the bug that makes them useless in sub-areas. So I let them to be sure Mario respawn where I want. By the way, I think the game should be easier with more checkpoints, but they don't works into sub-area, s...
- 09 Jul 2012, 12:31
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
I recently tried playing through this game and I can honestly say, I hated it. Well, I'm sorry that you hate my game. I can understand that "shell puzzles" can be annoying (even if, when I see FaycalMenouar playing it, I don't find anything wrong with 0'Brothers), but I don't understand what you ar...
- 25 Jun 2012, 00:47
- Forum: Mapping
- Topic: 0'Brothers - 8 worlds and 32 levels - Ready !
- Replies: 499
- Views: 229221
Re: 0'Brothers - 8 worlds and 32 levels - Ready !
You mean that you played a version without the 32 levels ? This is strange.iggymon wrote:i loved the game, but something was wrong. for some reason, i didnt have every level, but still a great game.