Search found 81 matches

by lovechild
24 Apr 2015, 06:38
Forum: Mari0 discussion
Topic: What's your control scheme?
Replies: 19
Views: 7013

Re: What's your control scheme?

Has anyone tried mapping the ps4 controller? Is that even possible? It's just like the PS2 controller. If you're having trouble mapping because it's PS4, try x360ce for XInput support and easy-mode mapping. (mainly to remind myself how bad I am on a controller compared to on keyboard, lol :p) I can...
by lovechild
04 Apr 2015, 21:46
Forum: Mari0 discussion
Topic: What's your control scheme?
Replies: 19
Views: 7013

What's your control scheme?

Just a quick discussion thread about control schemes. For persons that are still just realizing the game exists, this should help people find their control schema of choice. For me, the following controls work rather nicely; Joypad (PS1 / PS2) Right-stick X / Y: Move portal gun Left-stick X / Y or D...
by lovechild
02 Apr 2015, 11:03
Forum: Mari0 discussion
Topic: Mari0 is 10 years old today.
Replies: 47
Views: 22586

Re: Mari0 is 3 years old today.

When is Maurice going to make SE gold?
by lovechild
02 Apr 2015, 10:59
Forum: Mari0 discussion
Topic: HELP WITH CHEATS PLZ
Replies: 14
Views: 7618

Re: HELP WITH CHEATS PLZ

If you want a permanent unlock, then do the following; Start a new game, if you do not have an old game already Suspend game, if you don't have a game to continue with already Run command %appdata%\LOVE\mari0\suspend.txt Change world/1|level/1 to world/8|level/4 Optionally, change lives/1/3 to lives...
by lovechild
03 Sep 2013, 09:25
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Page 5 wrote:Everything
Start a game with SMB map pack
Suspend
Edit suspend.txt to begin at world 8-4 and have 99 lives
Beat world 8
CONGRATULATIONS! You unlocked cheats!
by lovechild
13 Aug 2013, 03:46
Forum: Mapping
Topic: Goomba Industries [SE]
Replies: 135
Views: 26473

Re: Goomba Industries [SE]

BobTheLawyer wrote:It's a shame Mari0 se won't come out within 5 years
You could help with programming if you're so inclined and potentially halve that time.
by lovechild
11 Aug 2013, 07:55
Forum: Mapping
Topic: (very basic) Guide on switch combinations [1.6]
Replies: 5
Views: 1477

Re: (very basic) Guide on switch combinations [1.6]

I'll quit being lazy and spruce up the thread with a combination of screenies and those fantastic images, beginning work on Sunday. I still need to know for those that aren't confused about the text whether or not the text-only guide is right. I believe I have the right order but I ought to be sure ...
by lovechild
10 Aug 2013, 09:57
Forum: Mapping
Topic: (very basic) Guide on switch combinations [1.6]
Replies: 5
Views: 1477

(very basic) Guide on switch combinations [1.6]

I am likely to have botched this up so please enlighten me with suggestions as to how I can improve this guide. [Text only] After trial and error, I feel confident enough to present this (rather basic) guide on combining switches. Note that you can always add more switches and triggered items to a ...
by lovechild
07 Aug 2013, 21:39
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

What do you mean? Love2d already supports sounds, so audio (presumably from GLaDOS) would just be triggered. Now this might sound like a *bad* idea, but I was thinking for any GLaDOS sequence, audio cues can come from the Portal 2 soundboard which I believe has old Portal stuff as well). The reason ...
by lovechild
06 Aug 2013, 22:03
Forum: Modding
Topic: Turtle95's Extra Entities [0.8.0, Unsupported]
Replies: 643
Views: 116988

Re: Turtle95's Extra Entities! ["injuries such as vaporizati

Coins? Please? Yeah I know, asked ten-thousand times. All that has to be done, really is to reuse the coin assets in original mari0, and somehow make it work with the spriteset settings. It would save people from having to use custom backgrounds simply because of coins being tiles, like I appear to ...
by lovechild
03 Aug 2013, 23:25
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Then I am sure my suggestion made Justin wet. I didn't know it was asked ten-thousand times already. If it doesn't make it, oh well, but it's not like it'd be hard to do -- Mushrooms and 1-ups are collectables and directly influence gameplay, so taking the coin sprite and recoding it as an entity so...
by lovechild
03 Aug 2013, 21:49
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Coins as tiles are good for placing behind entities and on other objects. But for instances where coins would destroy a background, coins as entities would be really nice. As an entity, it could stand out in front of enemies, giving the effect of depth when combined in their use.
by lovechild
02 Aug 2013, 20:54
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Costinteo wrote:It's not such a big deal if the player gets some coins.
It is kind of, when the player never received coins several worlds in. I know, Mario game -- Maybe I should be introducing coins into my maps...
by lovechild
02 Aug 2013, 19:37
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

I wish coins were entities, and that the default behavior in the present mari0 for invisible coin blocks were to contain nothing. Would make for interesting bridge-building puzzles in maps where you were never intended to receive anything from such blocks...
by lovechild
02 Aug 2013, 17:12
Forum: Mapping
Topic: Mari0; Lovechild Pack - My own thoughts
Replies: 2
Views: 1009

Re: Mari0; Lovechild Pack - My own thoughts

Because I wanted to ramble a bit and address some issues, summarize my problems using Mari0 to make a pack and generally type out a bunch of stuff. Didn't think that was needed in my main thread, and nothing I thought people would actually care to read about, ergo, twatter (IMO). Sorry if it incense...
by lovechild
02 Aug 2013, 10:14
Forum: Mapping
Topic: Mari0; Lovechild Pack - My own thoughts
Replies: 2
Views: 1009

Mari0; Lovechild Pack - My own thoughts

I'm nearly done with my work. So I figured I would go in-depth with the ideas behind some of the levels in the game, and talk a bit about why some things are the way they are. Now, right off the bat, I tell people that my map pack isn't nice. It's suppose to occasionally smack you in the face and sa...
by lovechild
02 Aug 2013, 01:03
Forum: Mapping
Topic: Lovechild Map Pack (GUIDE 08/05/13)
Replies: 25
Views: 5374

Re: Lovechild Map Pack (NEW 08/01/13 + AUTHOR MESSAGE)

I messed up bad. I fix it good. Bump post FTW... except not really because few people -- if any -- still care about this pack but why the hell not? So the story is this. For the 8-1 boss, I was playing with how Bowser acts underwater. I left underwter in 5-1 on, as well I left the emancipation grill...
by lovechild
31 Jul 2013, 02:31
Forum: Mapping
Topic: Lovechild Map Pack (GUIDE 08/05/13)
Replies: 25
Views: 5374

Re: Lovechild Map Pack (NEW 07/30/13)

I forgot to fix the starting position in 2-4 before I posted it yesterday. Apologies, go to post #2 and update it!
by lovechild
31 Jul 2013, 00:48
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

I visualized it, and I felt the need for doors to be closed first before plate rotation is important if animation of the lasers and light bridges being redirected isn't a possibility. Black=BG, white=doors, grey=plate, cyan=bridge, red=laser, else=wall. http://i.imgur.com/TSJS6HC.png Did an alternat...
by lovechild
30 Jul 2013, 23:09
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

(Edit: Streamlining my idea) Stationary laser deflection "Block". I put block in quotes because it's really be an entity. Operated via switch, it would have a default state specified by the user, and depending on point of entry, would deflect a laser or light bridge in a direction to hit a switch or...
by lovechild
30 Jul 2013, 00:13
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

I don't know if this is in SE or not, but how about boos? (The ghosts, not the drink.) I'm not really up for Boos, and even if I was, I wouldn't hold my breath on them being in SE. The boos that turn into blocks would be real nice, though, but it'd be relegated to "Let the modders do it" material.
by lovechild
29 Jul 2013, 23:26
Forum: Mapping
Topic: Lovechild Map Pack (GUIDE 08/05/13)
Replies: 25
Views: 5374

Re: Lovechild Map Pack (NEW 07/29/13)

Bump because of a new release. And advanced levels...
by lovechild
25 Jul 2013, 19:43
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

The purpose is to have more gel to land on/gain momentum from. No shit, Sherlock. But why else have it in there other than more gel and aesthetics? It was never in Portal to have such a thing really (not that it couldn't be modded in), and it'd be abused like all hell to make puzzles that are other...
by lovechild
25 Jul 2013, 11:31
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Cleaning gel should be added. Also a right click menu for gel droppers that controls gel flow. The gel flows being the same as Portal 2. Cleaning gel is already implemented in my mod and in Turtle's mod (purely coincidence), and gel flow is something I'm gonna add to my next mod update (just in cas...
by lovechild
20 Jul 2013, 00:53
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Will there be region-specific water areas like in SMBX? I recalled in that game, an area of water could be specified to make an area swimmable, so for instance, we could have areas where getting into water and swimming was mandatory to grab an item. An air timer would also be nice to have, though we...
by lovechild
17 Jul 2013, 19:39
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

If we are going to do that, then a parameter should be defined that exiting the level though the bottom either recycle the coin heaven, but flip everything upside-down (including gravity) or permit a second coin heaven stage that could be speculated by many people as a coin hell, enemy heaven, whate...
by lovechild
16 Jul 2013, 23:50
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

I quit being lazy... sort of.
Image
Also, swastika. May it represent the peace it once did before Hitler took that Indian symbol and corrupted its meaning.
by lovechild
16 Jul 2013, 22:32
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Oh yeah I forgot about that. I was thinking what if the grates were an entity with solid properties on one side but not on the other -- Sort of like laser plates, except you have a pixel (or two) of "Solid" surface, and you can place it on objects like any other entity. But from the GIF I see the ra...
by lovechild
16 Jul 2013, 19:25
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

I remember playing a fangame once that had FLUDD in it... Hypocrite!! That aside, will there be some implementation of grates, like a lot of map mods use to permit objects other than the player to go through? I've seen it in mods before, but just curious if such things will become an official map e...
by lovechild
14 Jul 2013, 20:38
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

VVVVVV gel also isn't in Portal. It still got implemented. Well, actually, it was technically a gel in Portal 2, but was removed because it gave players motion sickness. It was called ' Adhesion Gel '. It was a purpleish color, and various objects would suction to it. You would've been able to clim...
by lovechild
14 Jul 2013, 08:03
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Also, it was going to be in Portal 2, but it was cancelled. Same with reflective gel, but it was a bit different. This man is right. It was either going to be called sticky gel (reasonable) or some other technical name, like "Adhesion gel". The graphics were never included in-game, so it appears un...
by lovechild
13 Jul 2013, 02:50
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Good idea for a mod; Maybe as a powerup of some kind. The whole insta-kill idea, not a big fan of, but that's just because of how easy it can be to kill yourself already in-game. As for going into SE, not really. But before vitriol is poured all over my unfortunate face, let me explain why. Mari0 --...
by lovechild
11 Jul 2013, 02:20
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

HAPPYFACES wrote:A survival mode where waves of enemies come at you, dropping special coins when they are defeated which you can then use to buy upgrades to help you kill more enemies.

+1 for Originality. I rock.
You might be better off modding Super Crate Box instead of modding Mari0.
by lovechild
11 Jul 2013, 02:12
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229709

Re: CURRENT RELEASE: 1.6

Emancipating hammers crashes the game.
by lovechild
11 Jul 2013, 01:22
Forum: Mapping
Topic: Are "Advanced levels" a copout?
Replies: 15
Views: 2598

Re: Are "Advanced levels" a copout?

Yeah, adding enemies alone does not make a level "Advanced" more than arbitrarily more difficult. The idea of an advanced level is to test skills you gathered later on earlier levels with new parameters and conditions. Adding lasers alone doesn't cut it either; There ought to be a new puzzle element...
by lovechild
09 Jul 2013, 03:39
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

The entire argument is convoluted. Kooplings are authorized test "Equipment", considering they are organic material. The fact Goombas die was Maurice trying to incorporate temporary organic entities for switch-based puzzles, I guess. Now, if my idea of letting emancipation grills only destroy items ...
by lovechild
08 Jul 2013, 14:38
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

It would make for some sick clever puzzles where certain enemies are allowed to pass, but others are not. Combined with some basic pixel art, prohibit signs for certain entities can be made by people to integrate these elements into puzzles. Oh. My. Gosh. If someone can make a mod, whereby linking ...
by lovechild
07 Jul 2013, 13:34
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

It'd be one of the few titles I'm willing to throw money at. GUISE, I'm throwing money at my screen, and nothing's happening. [/digression] Delay circuits (Circuits that work like clocks, except, only apply a pulse a few seconds /after/ it turns off) You can already kind of do that with switches an...
by lovechild
06 Jul 2013, 18:31
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Koopas are absolutely ridiculous. I had some puzzles that involved koopas and vertical hard light bridges, they just go right through it. Koopas don't care about doors. Bowser has no weight, and cannot handle a button. Not even setting a box down helps to make them bounce where I want them. Will mor...
by lovechild
05 Jul 2013, 22:18
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Interesting trivia: all the 1.6 mods will have to be remade anyway when SE comes out. Also the whole addon system seems like 10x the work it's worth. Honestly it is, but there are a lot of stupid people who will get their hands on this game and not ever know how to mod it, so the ability to install...
by lovechild
05 Jul 2013, 12:31
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

[tl;dr: Make everything extra to mari0 an addon, so that internet play runs smoothly and new content doesn't require adding onto the love source directly] Since we're on the topic of SE, how about mods acting as addons? Of course, this means some new files may be required for the game to function, b...
by lovechild
05 Jul 2013, 10:28
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Chippy348 wrote:Mobility gels, already in
Conversion gels, i'm not sure
Applied on light bridges? Because in my experience with 1.6, I can't place them on bridges at all.
by lovechild
05 Jul 2013, 10:15
Forum: Mari0 discussion
Topic: Ideas/Things to add to Mari0
Replies: 982
Views: 263921

Re: Ideas/Things to add to Mari0

Mobility gels on hard light bridges. You can do it in Portal, why not? Plus, conversion gels on bridges. Could make for interesting co-op puzzles. I think I figured out "Why not?" seconds after posting; Placing gels on light bridges, unless there is some parameter that tells the game these elements ...
by lovechild
05 Jul 2013, 05:34
Forum: Mari0 discussion
Topic: Gamepad Support?
Replies: 6
Views: 2701

Re: Gamepad Support?

I couldn't play mari0 without a gamepad when I got my new laptop. The keyboard from my old lappy was much more awesome. Anyway, I have my present PS3-knockoff dual-stick controller set up so move is on right thumbstick, aim is on left thumbstick, portal and player controls on the face buttons, left ...
by lovechild
04 Jul 2013, 22:44
Forum: Mapping
Topic: Lovechild Map Pack (GUIDE 08/05/13)
Replies: 25
Views: 5374

Re: Lovechild Map Pack (FIX 07/04/13)

About what I said earlier, yeah, doesn't really change, there's just one really action-y stage, then it's back to boxes. But they get more involved. Now for the latest "Update", it's just a fix for world 5. So here are the issues I resolved -- Checkpoint at fourth puzzle didn't work quite as planned...
by lovechild
04 Jul 2013, 21:15
Forum: Mapping
Topic: Are "Advanced levels" a copout?
Replies: 15
Views: 2598

Are "Advanced levels" a copout?

Say, you already have content -- LOTS of content, and are just looking to pad out the rest of your game. Are having copies of easier levels turned harder, or hard levels even harder a lame thing to do?

We know original Portal already did this, But can the awesome turned awesomer translate into mari0?
by lovechild
03 Jul 2013, 21:42
Forum: Modding
Topic: Bob's Better Editor
Replies: 19
Views: 5526

Re: Bob's Better Editor

Made Bob's better editor+screenshot mod: https://dl.dropboxusercontent.com/u/80409786/Editor%2BScreenshot.love Press t to take a screenshot. Screenshots found in %appdata%/Roaming/LOVE/mari0/screenshots. Works a treat -- Thanks! Everybody involved will get due credit. :) Edit; The editor freaks out...
by lovechild
03 Jul 2013, 20:29
Forum: Modding
Topic: Bob's Better Editor
Replies: 19
Views: 5526

Re: Bob's Better Editor

Try this . Ouch. The key you provided for file download was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire. Still have questions, or think we've made a mistake? Please contact support for f...
by lovechild
03 Jul 2013, 20:01
Forum: Modding
Topic: Bob's Better Editor
Replies: 19
Views: 5526

Re: Bob's Better Editor

I wish I could say that's what happens, but no matter what, when the windows extends beyond the screen boundaries, I can still copy the window, just not all of it. Going to give running it on a Linux system a try.

Windows 7 Ultimate x64
by lovechild
03 Jul 2013, 08:20
Forum: Modding
Topic: Bob's Better Editor
Replies: 19
Views: 5526

Re: Bob's Better Editor

I think I found a limitation in Microsoft Windows; I would expect the enire window to copy regardless if it was cut off, except nt in the slightest; I keep pasting as new image in GIMP, and the screen always gets cut off.

I have a level that is 150 units long. Suggestions?