Alright, just wondering, will this be optional or hard-coded in? Also, will it affect other entities or just the player?Maurice wrote:add entity that steps people from walking over level
Search found 10 matches
- 27 May 2012, 06:32
- Forum: Mari0 discussion
- Topic: Up-to-date todo list.
- Replies: 269
- Views: 64170
Re: Up-to-date todo list.
- 11 May 2012, 01:11
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229789
Re: CURRENT RELEASE: 1.6
I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyour...
- 01 May 2012, 03:32
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229789
Re: CURRENT RELEASE: 1.6
I have something of an issue. Not really anything with the game itself , but Google interprets "Mari0" as "Mario". I guess somebody there installed a leet-speak filter or something, but it makes it really hard to find sites related to -this- game without adding qualifiers like "portal" or "stabyours...
- 10 Apr 2012, 05:42
- Forum: Mapping
- Topic: Custom Tileset Help
- Replies: 3
- Views: 1238
Re: Custom Tileset Help
Normally I wouldn't bother with a request like this, but since this was such an easy fix I decided to do it anyway. Let me know if you have any problems. Peach and Toad are two tiles each, and Bowser has four tiles plus variants for his feet and head.
http://www.mediafire.com/?lg31il3f93428w2
http://www.mediafire.com/?lg31il3f93428w2
- 09 Apr 2012, 23:51
- Forum: Mapping
- Topic: [Mappack] Mode M (Puzzle)
- Replies: 14
- Views: 3766
Re: [Mappack] Mode M (Puzzle)
um, how do you get past the beginning of 2-1? http://i38.photobucket.com/albums/e134/countofbaconshire/my%20stuff/So.jpg Here's the portal placement and first two steps to getting to the ledge the button's on. You should be able to figure out the rest on your own. It takes me a lot of trial and err...
- 02 Apr 2012, 01:56
- Forum: Mapping
- Topic: [Mappack] Mode M (Puzzle)
- Replies: 14
- Views: 3766
Re: [Mappack] Mode M (Puzzle)
I get stuck at the part with the aerial faith plate and the opening/closing door, and then the squid tracks me down and kills me. That's the part after the lasers, right? If so, you just need to put a portal on the bridge to the right of the blue laser platform thingy and the white portal surface y...
- 28 Mar 2012, 00:16
- Forum: Mapping
- Topic: [Mappack] Mode M (Puzzle)
- Replies: 14
- Views: 3766
Re: [Mappack] Mode M (Puzzle)
Not sure what I'm doing wrong, but I can't figure out how to win 1-3. I get stuck at the part with the aerial faith plate and the opening/closing door, and then the squid tracks me down and kills me.
- 27 Mar 2012, 19:35
- Forum: Mapping
- Topic: [Mappack] Mode M (Puzzle)
- Replies: 14
- Views: 3766
Re: [Mappack] Mode M (Puzzle)
Well this looks promising; I'll give it a try.
- 22 Mar 2012, 07:35
- Forum: Mapping
- Topic: How to reverse laser switches?
- Replies: 2
- Views: 950
Re: How to reverse laser switches?
Took me a while to figure out what exactly you were wanting to know. You're going to want to use these: http://i38.photobucket.com/albums/e134/countofbaconshire/my%20stuff/inputreverse.jpg Just link an object to one of them, and then link that to a button, and that object's initial "on/off" status i...
- 11 Mar 2012, 22:23
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229789
Re: 1.4 KNOWN ISSUES
Never mind, it seems I accidentally turned a timer on.