*thanxXxrenhoekxXx wrote:there's more to SE then online.
Search found 139 matches
- 22 Sep 2012, 06:52
- Forum: Mari0 discussion
- Topic: Mario Multiplayer release date?
- Replies: 11
- Views: 4405
Re: Mario Multiplayer release date?
- 19 Apr 2012, 07:43
- Forum: Modding
- Topic: [RPG][1.6] Mari0 RPG 0.3
- Replies: 70
- Views: 16518
Re: [RPG][1.6] Mari0 RPG 0.3
The paper mario games are the best series of games i've ever played <333333~~~!!@@#$
- 18 Apr 2012, 07:37
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
Yosbro, this was all said earlier in the same post, why didn't you read the earlier pages for answers >_<
- 18 Apr 2012, 00:46
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
You don't have to make a new map pack, just take look in this post for his version (he posted his world 1) that holds the right custom tiles, and u can just make your world 6 in that.
- 17 Apr 2012, 19:17
- Forum: Mapping
- Topic: Mr. L tile help
- Replies: 11
- Views: 2089
Re: Mr. L tile help
if you put the coresponding color on the top right of your custom block, it'll do what it says on the diagram, so that means that the tiles that you had, has a 1x1 pixel on the coin block option, thus making everything you make a coin block. just make it transparent on that square and it wont be a c...
- 17 Apr 2012, 19:14
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
My last final is tomorrow and ends at 330 cst, so I can work on making a world if there's still some to do then.
- 17 Apr 2012, 01:34
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added HAT COLLECTION - 40
I know it is, i'm just pointing out that i like it when you group it all in one pack instead of one separate file so i can have all at once. but i know that you can't always update the link every time that you make one more hat.
- 17 Apr 2012, 01:30
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30300
Re: [MOD][1.6] Turrets (by Fakeuser) v0.4 alpha
When you changed it so that you jump when you get to blue gel, shouldn't it be the other way around. I tried it and basicly you jump when you're walking/running from blue to orange, but if it was the other way around, you could run fast on orange and jump (when changing from orange to blue) really f...
- 17 Apr 2012, 01:21
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added HAT COLLECTION - 40
It's great, i would rather have them all together instead of one by one.
- 16 Apr 2012, 06:23
- Forum: Modding
- Topic: Mari0MS 1.6.2, aka Watch for Falling GLaDOS
- Replies: 143
- Views: 40457
Re: Mari0MS 1.6.1, aka Mari2 (Maurice) & Mari1 (Dryvnt)
Wait, since when is grammar a verb T_TxXxrenhoekxXx wrote:when you learn to grammar propperly?
- 16 Apr 2012, 04:08
- Forum: Mari0 discussion
- Topic: Question about future online multiplayer.
- Replies: 51
- Views: 8776
Re: Question about future online multiplayer.
last time i tried to port forward, i had to get my computer fixed :(
- 16 Apr 2012, 04:06
- Forum: Mari0 discussion
- Topic: Something ive been wondering about the online multiplayer
- Replies: 13
- Views: 2777
Re: Something ive been wondering about the online multiplaye
some of us have bad internetss (slow)
- 15 Apr 2012, 19:39
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30300
Re: [MOD][1.6] Turrets (by Fakeuser) v0.2 alpha
Maybe you could make it so that if you push the turret into a wall, you push it over or something >_<
Just a thought.
Just a thought.
- 15 Apr 2012, 06:20
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
just put the vine in the right spot, and right click on it and set it to the appropriate sub level, then in that level make the click the check mark for "bonusstage" under the Main tab. and it should work fine, if you get lost just look at the similar bonus stages from the original level. Thanks! :...
- 15 Apr 2012, 06:14
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added HAT COLLECTION - 40
I couldn't figure out how to write the txt file for that hat using the hat loader. and also it needs a big head >_<
- 15 Apr 2012, 02:44
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
just put the vine in the right spot, and right click on it and set it to the appropriate sub level, then in that level make the click the check mark for "bonusstage" under the Main tab. and it should work fine, if you get lost just look at the similar bonus stages from the original level.
- 15 Apr 2012, 02:38
- Forum: Mari0 discussion
- Topic: Multiple Background Music
- Replies: 1
- Views: 847
Re: Multiple Background Music
Shouldn't this be under the mod section, and peobably put "[Mod Request]" or just "[Request]" in the title.
- 15 Apr 2012, 02:30
- Forum: Modding
- Topic: Zlmpery and TBS's Hat Gallery [Added Donkey Kong!]
- Replies: 240
- Views: 57938
Re: Zlmpery and TBS's Hat Gallery [Added HAT COLLECTION - 40
Could you make deadmau5 hat :3
Re: THE END?
i tried this and it was surprisingly challenging, the puzzles are really clever, all i can really say is that i want more. I guess you can start adding 1-2,1-3 etc if you think of more puzzles.
- 14 Apr 2012, 09:10
- Forum: Modding
- Topic: [MOD][1.6] Turrets (by Fakeuser) v0.6 release candidate
- Replies: 138
- Views: 30300
Re: [MOD][1.6] Turrets (by Fakeuser) v0.1alpha
even Maurice isn't from America,
i'm from canada :3
i'm from canada :3
- 14 Apr 2012, 08:53
- Forum: Mapping
- Topic: A note for map makers
- Replies: 7
- Views: 1860
Re: A note for map makers
i just use "the unarchiver" i believe its free on the mac appstore and it's pretty good and opens many different things
- 14 Apr 2012, 01:57
- Forum: Mapping
- Topic: [WIP] Kirby's Adventure Pack
- Replies: 42
- Views: 8378
Re: [WIP] Kirby's Adventure Pack
You replied 11 days later and bumped it again just to say oops T_T Stop.
- 14 Apr 2012, 01:35
- Forum: Modding
- Topic: Deadmau5 head (3) + Other Mario costumes (4)
- Replies: 5
- Views: 2559
Re: Deadmau5 head (3) + Small Mari0
Hey, Thanks for the deadmau5 <3!~~!
- 13 Apr 2012, 23:36
- Forum: Mari0 discussion
- Topic: [Cheat Suggestion] Portal shoot goes in portal
- Replies: 32
- Views: 5577
Re: [Cheat Suggestion] Portal shoot goes in portal
So now the question is, would you be able to aim it, or would it shoot perfectly straight out onto the next wall. and would the aiming pointer show the difference in aiming through the portal.
- 13 Apr 2012, 23:29
- Forum: Mapping
- Topic: [Release] Portal Tileset + GLaDOS
- Replies: 18
- Views: 3657
Re: [WIP] Portal 1.5 Tileset***
OMG Can you please upload your deadmau5 hat :DDDD
- 13 Apr 2012, 23:22
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
Cool, I can't wait for this to be complete.
- 13 Apr 2012, 23:18
- Forum: Modding
- Topic: [SUGGESTION] P-Body and Atlas characters
- Replies: 6
- Views: 2119
Re: [SUGGESTION] P-Body and Atlas characters
you could make the small fat one turn into the tall skinny one.
- 12 Apr 2012, 15:35
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
i'm in the middle of finals right now, but if one of the worlds is still not done by the 18th, then i'll help make another. no prob >:3
- 12 Apr 2012, 15:33
- Forum: Mapping
- Topic: A note for map makers
- Replies: 7
- Views: 1860
Re: A note for map makers
Maybe everyone that don't post a mappack should point it out like [question] since most posts here are gonna be map packs anyway >_<
- 12 Apr 2012, 04:41
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
should we just get other people to make the remaining worlds since bonjour and rockit boy arn't responding >_<
- 12 Apr 2012, 04:38
- Forum: Modding
- Topic: Turrets -- v1.4 RELEASED [Both Directions!]
- Replies: 184
- Views: 35492
Re: Turrets -- v1.4 RELEASED [Both Directions!]
the point is for you to download his mod, and maybe help maurice if he ever wants to implement them.
- 11 Apr 2012, 08:59
- Forum: Mapping
- Topic: Super Mario Bros. Japan Minus Worlds
- Replies: 10
- Views: 2388
Re: Super Mario Bros. Japan Minus Worlds
can we just put up a world pipe and edit so instead of leading to world (ex:2) we make it world 9 or 0 or -1 etc.
- 11 Apr 2012, 08:33
- Forum: Mapping
- Topic: Super Mario Bros. Japan Minus Worlds
- Replies: 10
- Views: 2388
Re: Super Mario Bros. Japan Minus Worlds
Maybe if we figure out how Maurice added the minus world to the nintendo levels, we can do the same for these.
- 11 Apr 2012, 08:30
- Forum: Modding
- Topic: Other custom caracter
- Replies: 43
- Views: 8245
Re: Other custom caracter
He probably found it here.xXxrenhoekxXx wrote:did you make these?
their really good
(I don't use a translator :P)
- 11 Apr 2012, 08:23
- Forum: Mari0 discussion
- Topic: [HELP] Lasers Switching
- Replies: 11
- Views: 2355
Re: [HELP] Lasers Switching
I think WillWare's got the idea, kinda like repeaters in minecraft.
- 10 Apr 2012, 22:18
- Forum: Mari0 discussion
- Topic: Question about future online multiplayer.
- Replies: 51
- Views: 8776
Re: Question about future online multiplayer.
Won't it be exactly like a minecraft server where people make them and port forward >_>
- 10 Apr 2012, 22:15
- Forum: Mari0 discussion
- Topic: 3 Suggestions
- Replies: 4
- Views: 1478
Re: 3 Suggestions
What is that, lol O_O an excursion funnel comming out of the cube?
- 10 Apr 2012, 22:12
- Forum: Mari0 discussion
- Topic: [HELP] Lasers Switching
- Replies: 11
- Views: 2355
Re: [HELP] Lasers Switching
you could do something like this. http://i40.tinypic.com/vncxlu.png And add timers to things if you want Hm, maybe add a "not" entitiy to the laser. Then the goomba triggers it? That could work too. But a Timer + Goomba won't work. It'll reset the timer too quick and mess it all up. I meant to put ...
- 10 Apr 2012, 17:30
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
When you play multiplayer, if someone gets the flag, the others can get passed it and go get the goodies that idiot9.0 was talking about.xXxrenhoekxXx wrote:uuuh what are you talking about Garb0?Garb0 wrote:Most poeple could find that in multiplayer.
- 10 Apr 2012, 05:27
- Forum: Mari0 discussion
- Topic: NINTENDO DS ROM
- Replies: 23
- Views: 4459
Re: NINTENDO DS ROM
you can already do that with your laptop.
- 10 Apr 2012, 05:23
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake
if you want the water background, take it off of someone's water level they already made, it's all the same background anyway. Take mine if you want. (world 7)
Edit: Oh nevermind, it looks different O_O
Edit: Oh nevermind, it looks different O_O
- 10 Apr 2012, 05:11
- Forum: Mari0 discussion
- Topic: [HELP] Lasers Switching
- Replies: 11
- Views: 2355
Re: [HELP] Lasers Switching
you could do something like this.
And add timers to things if you want
And add timers to things if you want
- 10 Apr 2012, 04:56
- Forum: Mari0 discussion
- Topic: [HELP] Lasers Switching
- Replies: 11
- Views: 2355
Re: [HELP] Lasers Switching
put a paratroopa that jumps on the laser? :O
Edit: Nevermind LOL, it kills it >_<
Edit: Nevermind LOL, it kills it >_<
- 10 Apr 2012, 04:55
- Forum: Mari0 discussion
- Topic: Mari0 On Flickr!
- Replies: 18
- Views: 3306
Re: Mari0 On Flickr!
So it's like facebook, but instead of your family/friends, its complete strangers :O
- 08 Apr 2012, 22:17
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
I just finished world 7, i ended up putting beetles instead of the fire ball guys and just not putting anything for the icicles, and nothing for the upside down plants. I probably won't be working on any more unless it's still not done in like 2 weeks, since i have my finals starting this week >_< B...
- 08 Apr 2012, 18:59
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
Alright, so I'll just make it with different backgrounds and we'll hope that Maurice fixes up multiple backgrounds soon :P (I've tried already and it looks great but if you die, the its messed >_<) How did you deal with Mari0 being one block higher then the maps? Also, how can you tell if you should...
- 08 Apr 2012, 11:10
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
alright, now my problem is that if i make background2.png be the water one as well, then i need to color over all of 7-2_0 which is not under water, but if i do that, then the clouds don't work. and if i give the under water level the same background as the out of water level, then the coins don't w...
- 08 Apr 2012, 11:03
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
http://dl.dropbox.com/u/51013077/mari0/Underwater_Backgound.png This should give you the image. It's small, but works :3 Also, something I noticed with custom bg's, if you use it on a level extensioin, like 7-2_1, and die, it will load 7-2's background when you respawn. And if there's no bg for 7-2...
- 08 Apr 2012, 10:01
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
Just one more thing, when i'm doing 7-2, it's a underwater level so i need an underwater backround that matches the color of the water you already have for the custom map. I had that problem too seth, but I made my own background for it. (Thank you copy-paste :3) If you want, I can handle 7-2 for y...
- 08 Apr 2012, 09:48
- Forum: Mapping
- Topic: Super Mario Bros Special Remake SE full port
- Replies: 221
- Views: 78175
Re: super mario bros special remake help needed
Alright, i finished 7-1. Just one more thing, when i'm doing 7-2, it's a underwater level so i need an underwater backround that matches the color of the water you already have for the custom map. Can you make it, i don't know how to >_< the top two squares should be the new blue backround from the ...