Search found 17 matches

by Chwoka
31 Mar 2012, 08:03
Forum: Mapping
Topic: Mario Maze (mappack)
Replies: 16
Views: 3291

Re: Mario Maze (mappack)

How in the world do you get out of World 1?
by Chwoka
29 Mar 2012, 22:54
Forum: Mapping
Topic: Bullet Bills?
Replies: 2
Views: 833

Re: Bullet Bills?

There's an entity that looks like a single bullet bill. Place that one on the spot you want the bullet to fire from.
by Chwoka
29 Mar 2012, 02:16
Forum: Mapping
Topic: [WIP] Dan Quayle - Now with all of World 1
Replies: 8
Views: 1949

Re: [WIP] Dan Quayle - Now with all of World 1

Ganondalf wrote:The map design doesn't look that appealing, but the way it was presented makes me want to play them out of soul respect for you being an awesome person.
Image

Word.
by Chwoka
28 Mar 2012, 19:31
Forum: Mari0 discussion
Topic: [Suggestion] This forum section needs a FEW improvements
Replies: 19
Views: 3315

Re: [Suggestion] This forum section needs a FEW improvements

Da2Shae wrote:Don't remember asking you.
Chwoka wrote:
Da2Shae wrote:
Maurice wrote:I don't need any [suggestions].
What about [my suggestions]?
He doesn't need them [, because they fall under the "any" category of suggestions].
by Chwoka
28 Mar 2012, 03:32
Forum: Mari0 discussion
Topic: [Suggestion] This forum section needs a FEW improvements
Replies: 19
Views: 3315

Re: [Suggestion] This forum section needs a FEW improvements

Da2Shae wrote:
Maurice wrote:Judging from the quality of 99% of suggestions, I don't need any.
What about the other ideas I have? What do you think?
He doesn't need them.
by Chwoka
28 Mar 2012, 03:28
Forum: Mapping
Topic: super mario 64 help
Replies: 11
Views: 2416

Re: super mario 64 help

xXxrenhoekxXx wrote:
Chwoka wrote:Like an empty field with a pipe in it.
perfect!
Well, yeah, I mean

Image
by Chwoka
28 Mar 2012, 03:22
Forum: Mapping
Topic: super mario 64 help
Replies: 11
Views: 2416

Re: super mario 64 help

Like an empty field with a pipe in it.
by Chwoka
27 Mar 2012, 10:32
Forum: Mapping
Topic: [WIP] Dan Quayle - Now with all of World 1
Replies: 8
Views: 1949

Re: [WIP] Dan Quayle

Remember when I implied World 1 was finished? http://dl.dropbox.com/u/41287478/Pictures/qwayle6.png I LIED.* * through implication Introducing NEW, EXCITING, ONE-OF-A-KIND WORLD 1-3! IT'S A PIPE MAZE! http://dl.dropbox.com/u/41287478/Pictures/mari08.png HEADSCRATCHING PUZZLES!!!!!!!!!!!!!!!!!!!!!!!!...
by Chwoka
27 Mar 2012, 04:19
Forum: Mapping
Topic: Mario Maze (mappack)
Replies: 16
Views: 3291

Re: Mario Maze (mappack)

I don't know how, it might've been luck... but I completed this maze pretty quickly. I'm going to check it out in the level editor and see what I did right... EDIT: Oh I see, its not hard at all: Solution: Just go into the last pipe and keep going right until you hit the flagpole. But can you defea...
by Chwoka
27 Mar 2012, 02:45
Forum: Mapping
Topic: Mario Maze (mappack)
Replies: 16
Views: 3291

Re: Mario Maze (mappack)

Alternatively:

Image
by Chwoka
27 Mar 2012, 00:50
Forum: Mapping
Topic: Mario Maze (mappack)
Replies: 16
Views: 3291

Re: Mario Maze (mappack)

This needs — deserves — an icon.

Image Image
by Chwoka
26 Mar 2012, 05:58
Forum: Mapping
Topic: [WIP] Dan Quayle - Now with all of World 1
Replies: 8
Views: 1949

Re: [WIP] Dan Quayle

Da2Shae wrote:Who exactly is Dan Quayle?
This will explain everything.
by Chwoka
26 Mar 2012, 05:23
Forum: Mapping
Topic: [WIP] Dan Quayle - Now with all of World 1
Replies: 8
Views: 1949

[WIP] Dan Quayle - Now with all of World 1

http://dl.dropbox.com/u/41287478/Pictures/qwayle4.png !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://dl.dropbox.com/u/41287478/Pictures/mari03.png !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://dl.dropbox.com/u/41287478/Pictures/mari04.png !!!!!...
by Chwoka
18 Mar 2012, 23:01
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229676

Re: CURRENT RELEASE: 1.6

Camewel wrote:Chwoka, this is known and not a bug at all. Going backwards doesn't make enemies spawn. You should probably change your level design.
Not to be an idiot or a jerk, but why was it designed to be this way?
by Chwoka
18 Mar 2012, 22:38
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229676

Re: CURRENT RELEASE: 1.6

These entities refuse to spawn because they are behind the area where the player spawns and can't be seen from where the player spawns.

Image

Anything not marked spawns fine.
by Chwoka
11 Mar 2012, 03:53
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229676

Re: 1.4 KNOWN ISSUES

Oh.
by Chwoka
11 Mar 2012, 03:43
Forum: Mari0 discussion
Topic: CURRENT RELEASE: 1.6
Replies: 572
Views: 229676

Re: 1.4 KNOWN ISSUES

Why do lasers go right through doors?