Search found 17 matches
- 31 Mar 2012, 08:03
- Forum: Mapping
- Topic: Mario Maze (mappack)
- Replies: 16
- Views: 3291
Re: Mario Maze (mappack)
How in the world do you get out of World 1?
- 29 Mar 2012, 22:54
- Forum: Mapping
- Topic: Bullet Bills?
- Replies: 2
- Views: 833
Re: Bullet Bills?
There's an entity that looks like a single bullet bill. Place that one on the spot you want the bullet to fire from.
- 29 Mar 2012, 02:16
- Forum: Mapping
- Topic: [WIP] Dan Quayle - Now with all of World 1
- Replies: 8
- Views: 1949
Re: [WIP] Dan Quayle - Now with all of World 1
Ganondalf wrote:The map design doesn't look that appealing, but the way it was presented makes me want to play them out of soul respect for you being an awesome person.
Word.
- 28 Mar 2012, 19:31
- Forum: Mari0 discussion
- Topic: [Suggestion] This forum section needs a FEW improvements
- Replies: 19
- Views: 3315
Re: [Suggestion] This forum section needs a FEW improvements
Da2Shae wrote:Don't remember asking you.
Chwoka wrote:He doesn't need them [, because they fall under the "any" category of suggestions].Da2Shae wrote:What about [my suggestions]?Maurice wrote:I don't need any [suggestions].
- 28 Mar 2012, 03:32
- Forum: Mari0 discussion
- Topic: [Suggestion] This forum section needs a FEW improvements
- Replies: 19
- Views: 3315
Re: [Suggestion] This forum section needs a FEW improvements
He doesn't need them.Da2Shae wrote:What about the other ideas I have? What do you think?Maurice wrote:Judging from the quality of 99% of suggestions, I don't need any.
- 28 Mar 2012, 03:28
- Forum: Mapping
- Topic: super mario 64 help
- Replies: 11
- Views: 2416
Re: super mario 64 help
Well, yeah, I meanxXxrenhoekxXx wrote:perfect!Chwoka wrote:Like an empty field with a pipe in it.
- 28 Mar 2012, 03:22
- Forum: Mapping
- Topic: super mario 64 help
- Replies: 11
- Views: 2416
Re: super mario 64 help
Like an empty field with a pipe in it.
- 27 Mar 2012, 10:32
- Forum: Mapping
- Topic: [WIP] Dan Quayle - Now with all of World 1
- Replies: 8
- Views: 1949
Re: [WIP] Dan Quayle
Remember when I implied World 1 was finished? http://dl.dropbox.com/u/41287478/Pictures/qwayle6.png I LIED.* * through implication Introducing NEW, EXCITING, ONE-OF-A-KIND WORLD 1-3! IT'S A PIPE MAZE! http://dl.dropbox.com/u/41287478/Pictures/mari08.png HEADSCRATCHING PUZZLES!!!!!!!!!!!!!!!!!!!!!!!!...
- 27 Mar 2012, 04:19
- Forum: Mapping
- Topic: Mario Maze (mappack)
- Replies: 16
- Views: 3291
Re: Mario Maze (mappack)
I don't know how, it might've been luck... but I completed this maze pretty quickly. I'm going to check it out in the level editor and see what I did right... EDIT: Oh I see, its not hard at all: Solution: Just go into the last pipe and keep going right until you hit the flagpole. But can you defea...
- 27 Mar 2012, 02:45
- Forum: Mapping
- Topic: Mario Maze (mappack)
- Replies: 16
- Views: 3291
Re: Mario Maze (mappack)
Alternatively:
- 27 Mar 2012, 00:50
- Forum: Mapping
- Topic: Mario Maze (mappack)
- Replies: 16
- Views: 3291
Re: Mario Maze (mappack)
This needs — deserves — an icon.
- 26 Mar 2012, 05:58
- Forum: Mapping
- Topic: [WIP] Dan Quayle - Now with all of World 1
- Replies: 8
- Views: 1949
Re: [WIP] Dan Quayle
This will explain everything.Da2Shae wrote:Who exactly is Dan Quayle?
- 26 Mar 2012, 05:23
- Forum: Mapping
- Topic: [WIP] Dan Quayle - Now with all of World 1
- Replies: 8
- Views: 1949
[WIP] Dan Quayle - Now with all of World 1
http://dl.dropbox.com/u/41287478/Pictures/qwayle4.png !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://dl.dropbox.com/u/41287478/Pictures/mari03.png !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://dl.dropbox.com/u/41287478/Pictures/mari04.png !!!!!...
- 18 Mar 2012, 23:01
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229676
Re: CURRENT RELEASE: 1.6
Not to be an idiot or a jerk, but why was it designed to be this way?Camewel wrote:Chwoka, this is known and not a bug at all. Going backwards doesn't make enemies spawn. You should probably change your level design.
- 18 Mar 2012, 22:38
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229676
Re: CURRENT RELEASE: 1.6
These entities refuse to spawn because they are behind the area where the player spawns and can't be seen from where the player spawns.
Anything not marked spawns fine.
Anything not marked spawns fine.
- 11 Mar 2012, 03:53
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229676
- 11 Mar 2012, 03:43
- Forum: Mari0 discussion
- Topic: CURRENT RELEASE: 1.6
- Replies: 572
- Views: 229676
Re: 1.4 KNOWN ISSUES
Why do lasers go right through doors?