Search found 346 matches
- 24 Jan 2013, 01:01
- Forum: Modding
- Topic: [REQUEST] 16-bit SMB3 Mario
- Replies: 7
- Views: 2838
Re: [REQUEST] 16-bit SMB3 Mario
What's the point of making a SMB3 mod? Mari0 SE will add easy modding functionality to it...
- 24 Jan 2013, 00:54
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (Coming Soon) Mari0 SMB3
Either Mari0 SE is going to be really awesome, or Maurice is taking a damn long time...
- 02 Jan 2013, 23:10
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (Coming Soon) Mari0 SMB3
Still no release date?
Well the longer the better :3
Well the longer the better :3
- 07 Dec 2012, 00:09
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (Coming Soon) Mari0 SMB3
First of all I never did any of the programming.
Second of all, I don't know how to program, so I'm not being lazy (I could learn, which I will next year[aka Classes]).
Second of all, I don't know how to program, so I'm not being lazy (I could learn, which I will next year[aka Classes]).
- 06 Dec 2012, 06:52
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Coming Soon
- 18 Nov 2012, 03:24
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Godamnit, gotta get back to this...
- 05 Oct 2012, 05:05
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
I'm shatting brix at the newest blog post!
Tanooki suit coming soon to SMB3
No mod needed!
Tanooki suit coming soon to SMB3
No mod needed!
- 01 Oct 2012, 23:17
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Thanks, but I'm already using thatxXxrenhoekxXx wrote:well in that case here.
http://www.nesmaps.com/maps/SuperMarioB ... hers3.html
although it's not complete.
That pretty much sums up why I don't use thatMr.Q.Marx? wrote:Apart from if you like having mappacks with enemies.
- 30 Sep 2012, 03:56
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Did someone order a boatload of platforms? http://www.mediafire.com/download.php?2zjfzq2zs3nmq3k I also got to put 2-3 in. Whoo! I was working on 2-3... crap! But thanks a lot WillWare! Where's the map and mod downloads? May I suggest that you put the most recent versions on the first post? because...
- 30 Sep 2012, 00:15
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
YupBobTheLawyer wrote:why are your ? blocks regular? Anyways, I'll try to make those blocks when I can...
- 29 Sep 2012, 22:35
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
What I did to recreate the levels is get a level map off the Internet and set it as the background of the level, then you just put the tiles overtop the right spots :O WOAH, I NEVER THOUGHT OF THAT! I have a little incentive, if could go back and fix all the height mistakes in my maps, I can put yo...
- 29 Sep 2012, 20:52
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Meh, well I'm no exactly a robot, I can't do everything pixel perfectTripleXero wrote:I'm not sure what same height, more pixels means, but no, they are different height.
But, feel free to edit my levels
- 29 Sep 2012, 04:41
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
SMB3 Goomba! No, the blocks :I It's basically the only enemy you can change easily, those and Spines and Beatles Renhoek already said it Would you mind it too much if I made an Extra Entities -compatible version of your mappack? I might be able to add some more levels, too. Sure ohaider I am open t...
- 28 Sep 2012, 03:49
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Just a tinsy update
notice anything?
notice anything?
- 27 Sep 2012, 13:27
- Forum: Mapping
- Topic: Abstracta (v0.4 & SE): an experimental mappack
- Replies: 23
- Views: 7693
Re: Abstracta, yet another experimental mappack
Looks Great! If they where parallax, that'd be awesome!
- 27 Sep 2012, 00:48
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
The one below SMB3 This is how far our coder got http://i.imgur.com/kdSnGl.png I don't know the specifics That isn't what I got... *shrug* Then I dunno where the orginal files are.. At that time we were more focused on modding new enemies and entities in mainly the Red Paragoomba and Piledriver Par...
- 27 Sep 2012, 00:43
- Forum: Twatter
- Topic: What is the program used for spriteing
- Replies: 16
- Views: 3007
Re: What is the program used for spriteing
Paint.net is the best for begginersMari064 wrote:Title.
CSS and Gimp are for the most experienced
Paint.net and Gimp are free
- 26 Sep 2012, 19:58
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
The one below SMB3BobTheLawyer wrote:You gave me two things in that zip...Mari0Lu1g1 wrote:http://www.2shared.com/file/NJ8uNaRj/smb3.html
EDIT: Which is most modern, and how much have you done?
This is how far our coder got
I don't know the specifics
- 26 Sep 2012, 17:41
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
could i help you in something ? ( i don't know lua judt to say) Sure, like map making? I can't wait!!!! Has the level select been modded yet? no, our modder dropped out, and the over is no where to be found :( Give me what you have. I would love to mod it in. http://www.2shared.com/file/NJ8uNaRj/sm...
- 26 Sep 2012, 05:27
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16952
Re: Super Mario Bros. 3 Mod
REALLY? What?rokit boy wrote:I could code SOME stuff.
- 26 Sep 2012, 05:23
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
Sure, like map making?supermarioportal2 wrote:could i help you in something ? ( i don't know lua judt to say)
no, our modder dropped out, and the over is no where to be found :(BobTheLawyer wrote:I can't wait!!!!
Has the level select been modded yet?
- 25 Sep 2012, 13:32
- Forum: Mari0 discussion
- Topic: S0nic?
- Replies: 38
- Views: 10820
Re: S0nic?
The voice of reasonSašo wrote:No.
- 25 Sep 2012, 13:30
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 IS BACK BABY!
I'd really like to help in recreating the levels and other stuff on this when/if you need any help I'd really appreciate it, all toy need is this: http://www.nesmaps.com/maps/SuperMarioBrothers3/SuperMarioBrothers3.html and the tileset, start at world 3 Good thing this thread is back. This is one o...
- 24 Sep 2012, 14:11
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 + Mario Lines
I need a texture Mari0 mod and a Enemy mod
And I will finish it
EDIT: MOTHER OF GOD! 6000 VIEWS!!!
And I will finish it
EDIT: MOTHER OF GOD! 6000 VIEWS!!!
- 13 Sep 2012, 04:22
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *Trailer!*
I'm back, school can be a pain in the ass sometimes...
So, what should I do? I'm ready to make some new levels
So, what should I do? I'm ready to make some new levels
- 30 Jul 2012, 18:05
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *Now Accepting Levels!*
Sorry for being so inactive lately :P, was working on another project, anything I should do?
- 22 Jul 2012, 05:08
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Damn, I was still working on it :IxXxrenhoekxXx wrote:I changed the title last time but it didn't work :P I'll do it again then
also I'm going to do 1-1.
- 19 Jul 2012, 20:32
- Forum: Modding
- Topic: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
- Replies: 57
- Views: 15071
Re: [Mod] netMari0 v0.3 - Lexsym Edit (supports up to 4)
I'm not at my current router so you'll have to wait
- 18 Jul 2012, 00:07
- Forum: Mari0 discussion
- Topic: Work together ?
- Replies: 21
- Views: 4733
Re: Work together ?
I don't think we need a S0nic or Y0shi, you could just mod it
- 17 Jul 2012, 20:09
- Forum: Mapping
- Topic: Winds of adventure
- Replies: 12
- Views: 2814
Re: Winds of adventure
It doesn't look visually appealing at all, so I'm staying away from it until you post more pics, or make use of the tags and the edit button. sorry again im new and i cant make a video of it since im using a laptop Actually, it doesn't matter if you have a laptop, but it does matter how many cores ...
- 16 Jul 2012, 05:34
- Forum: Mari0 discussion
- Topic: GroupProject:New Super Mari0 Bros/PENDING UNTIL SE COMES OUT
- Replies: 212
- Views: 40791
Re: Group Project : New Super Mari0 Bros
How are you going to do water animations, slopes, wall jumping, water running, etc. Your basically asking to reprogram the game
- 16 Jul 2012, 05:31
- Forum: SE Boss design
- Topic: Mechaniced Cake
- Replies: 3
- Views: 4651
Re: Mechaniced Cake
http://img254.imageshack.us/img254/397/mechacale.png [/url] The mechaniced cake! Glados gave you cake... whit a twist, it´s a mecha cake, with a personality core. You must redirect his flames (which he shoots from the candles) and the koopa shells than sometimes launches from pipes using,obviously,...
- 15 Jul 2012, 06:08
- Forum: Mari0 discussion
- Topic: GroupProject:New Super Mari0 Bros/PENDING UNTIL SE COMES OUT
- Replies: 212
- Views: 40791
Re: Group Project : New Super Mario Bros X Mari0 .Yes We Can
Cause the x sounds cool, you have to admit, the x always makes things coolxXxrenhoekxXx wrote:^
thirst thought when I read this
1.) wtf am I reading?
2.) is this a remake of super mario bros x with new features and a portal gun?
seriously though why the x?
- 15 Jul 2012, 02:04
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 58524
Re: Better Level Editor v1.3: Copy/paste tiles, tile switche
Mouses cost $20, I don't want to buy one to use this great mod :Ipbalazs wrote:I also use laptop.
Why do you want to change button config?
- 13 Jul 2012, 21:02
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Ok, I read all of the specifications, I'll get it right this time...
- 13 Jul 2012, 06:42
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
I just went through it and... you said you were going to do a 1-1 style level... It's still a bit hard and short, why's there a invisible warp pipe in a fountain and the middle of the ground? just looked at the tiles, I've said we aren't accepting additional tiles. why's everything covered in ice? ...
- 13 Jul 2012, 06:39
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
I just went through it and... you said you were going to do a 1-1 style level... It's still a bit hard and short, why's there a invisible warp pipe in a fountain and the middle of the ground? just looked at the tiles, I've said we aren't accepting additional tiles. why's everything covered in ice? ...
- 12 Jul 2012, 19:08
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Fished- again:http://www.mediafire.com/download.php?rs8o94donw2soxbxXxrenhoekxXx wrote:I'll take a proper look at the level (just take a look at the original map for mario bros for the invisible blocks)
if you use the tiles we've selected.
- 12 Jul 2012, 06:34
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Also, why can't you just add the tiles? In the original post it says that there will be no suggesting/adding custom tiles of your own. So you have to be creative and crafty with what you have to make a nice, good looking, and fun level. It's part of the challenge to create the level, to make you us...
- 12 Jul 2012, 06:10
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
I'm testing it out as we speak and fixing things up also http://i.imgur.com/gLxLT.png http://i.imgur.com/lu81M.png EDIT: ummm http://i.imgur.com/JGI2R.png we can't have people using custom tiles, see the first post for the ones we are using... Maybe you should try a different level... So what happe...
- 12 Jul 2012, 02:43
- Forum: Modding
- Topic: [WIP]Samus/Metroid modification
- Replies: 50
- Views: 12779
Re: [WIP]Samus/Metroid modification [UPDATE]
Is this dead?
- 12 Jul 2012, 02:41
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
I don't see it...LightningFire wrote:In the SMB tiles, there's a block that seems more invisible than the others. Take that one.Mari0Lu1g1 wrote:How do you make a invisible block that becomes visible when hitting it? :I
edit: I did it! I found out how to make it invisible and visible when hit!
edit2: Map finally done
- 11 Jul 2012, 20:04
- Forum: Modding
- Topic: Better Level Editor v1.4: Undo/redo, copy/paste tiles...
- Replies: 137
- Views: 58524
Re: Better Level Editor v1.3: Copy/paste tiles, tile switche
Can you make it possible to change button configs, cause I use laptop :I
- 11 Jul 2012, 19:45
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Can my level be an opening to the city?
edit: How do you make a invisible block that becomes visible when hitting it? :I
edit: How do you make a invisible block that becomes visible when hitting it? :I
- 11 Jul 2012, 18:14
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
-insert video here- Doing some finishing touches, will give you link tomorrow No hard feelings, but that does not seem like World 1-1 material. Start has a Lakitu, another one joins about 10 steps in, then 4 hammer bros? In my opinion, that's just enemy spam, and not good 1-1 material. Sorry, but I...
- 11 Jul 2012, 05:34
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Sure!xXxrenhoekxXx wrote:cool send me a link and I'll check the level and do a few tweaks that I find necessary.
Doing some finishing touches, will give you link tomorrow
EDIT: Imbecile Liens
- 10 Jul 2012, 19:23
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *read first post!*
Still working on 1-1
edit: Finished
edit: Finished
- 07 Jul 2012, 03:38
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79303
Re: (WIP) Super Mario Bros. 3 + Mario Lines
300th Post:
"This project isn't dead, just delayed until I muster enough motivation to continue. I will come back and finish this project, I always finish what I start. So stay tuned..."
"This project isn't dead, just delayed until I muster enough motivation to continue. I will come back and finish this project, I always finish what I start. So stay tuned..."
- 03 Jul 2012, 19:43
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself *we're excepting stuff gu
I'll do 1-1, since I've done nothingxXxrenhoekxXx wrote:*update*
also a team leader related thing, (in other words don't bother responding if you're not a team member)
is it okay if I do 1-1 guys?
or should it be sjb or you or something.
- 02 Jul 2012, 01:09
- Forum: Mapping
- Topic: Mari0 the best of stabyourself SE Update
- Replies: 319
- Views: 76221
Re: Mari0 the best of stabyourself (group mappack)
Sounds goodSuperjustinbros wrote:As stated previously, we are not accepting custom tiles. Though if you want to design entity graphics, that could work.
One thing I'd like to mention is when we will begin accepting levels. :|
What entity graphics?
Send me a PM, and I'll get to work