Search found 9 matches
- 31 Mar 2013, 14:11
- Forum: Mari0 discussion
- Topic: [Request] Crash Bandicoot
- Replies: 4
- Views: 2056
Re: [Request] Crash Bandicoot
Maybe this could be of help: viewtopic.php?f=13&t=2963
- 24 Jul 2012, 21:47
- Forum: Mari0 discussion
- Topic: S0nic?
- Replies: 38
- Views: 10817
Re: S0nic?
why bubsy? and that barrel has nothing to do with why this may be a bad idea, it's because programming sonic is way harder then programming super mario bros 1. (at least in my opinion) The beginning of every level of the first two games were amusing in a way, which leaves me to wonder what kind of ...
- 24 Jul 2012, 02:54
- Forum: Mari0 discussion
- Topic: S0nic?
- Replies: 38
- Views: 10817
Re: S0nic?
As much as I like Sonic, it might be best to start somewhere else. Remember that barrel in Carnival Night Zone Act 2 that blocked your way in Sonic 3? That's how bad it can get. Of course, I wonder how Bubsy would do with a Portal gun. Might waste all 9 of his lives doing the long fall thing.
- 24 Jul 2012, 02:32
- Forum: Modding
- Topic: [WIP]Samus/Metroid modification
- Replies: 50
- Views: 12775
Re: [WIP]Samus/Metroid modification [UPDATE]
I improve this mod. That's progress: Added mod RailGun. In the upper left corner of the screen (where it is written Mario) wrote Metroid. Improved animation (two sites). Slightly changed the texture of the laser. The plans do MapPack. (Sorry if there are errors I'm from Russia and I am 12 years old...
- 07 Apr 2012, 18:31
- Forum: Mari0 discussion
- Topic: Stabyourself.net post: Slopes
- Replies: 39
- Views: 7923
Re: Stabyourself.net post: Slopes
Well if this was Sonic game.. S0nic? Uh oh... Well, I think S0nic would make better use of the portal gun than Mario. I suppose I could list some reasons why to back this up. Spin dash into one portal at high velocity, go flying out of another as a ball that destroys robots and monitors on impact. ...
- 06 Apr 2012, 19:58
- Forum: Mari0 discussion
- Topic: Stabyourself.net post: Slopes
- Replies: 39
- Views: 7923
Re: Stabyourself.net post: Slopes
maurice should make they rotate when they are moving like 45° I actually don't think that'll work; SMB3 and SMW had enemies that could travel on slopes and their sprites didn't rotate by any degree. Although rotating sprites could be useful for in other ways. Best I can think of off hand would be S...
- 06 Apr 2012, 05:22
- Forum: Mapping
- Topic: (Coming Soon) Mari0 SMB3
- Replies: 289
- Views: 79092
Re: (WIP) Super Mario Bros. 3!
When you say "Exactly like Super Mario Brothers 3," do you mean you're wanting to include the hidden floor in the first fort, the secret room in the first level with the coins in the shape of a "3", and the ability to go behind the scenes by holding down on the d-pad while on one of those big white ...
- 10 Mar 2012, 00:50
- Forum: Mapping
- Topic: Super mario bros lost levels/2(j) (DLC) & Bonus.
- Replies: 84
- Views: 21858
Re: Super mario bros lost levels/2(j) world 4 completed
Lost levels is longer than 8 worlds. I think it was 13. If you want to do the whole game, you might have to split it up into two parts. I look forward to seeing what the Portal device does to the game's difficulty level since, so I'll wish you the best of luck.
- 10 Mar 2012, 00:00
- Forum: Mari0 discussion
- Topic: GLaDOS Battle
- Replies: 11
- Views: 2743
Re: GLaDOS Battle
Will this 2d GLaDOS battle in Mugen satisfy anyone for now?