Hello
I did try to reply but the emails you sent won't let me reply!
Can you send directly to me please? I'm sure you have my email. Don't message me through the site, its essentially impossible to reply....
Search found 22 matches
- 06 Apr 2012, 00:47
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16845
- 24 Mar 2012, 00:58
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16845
Re: [REQ] Super Mario Bros. 3 Mod
Nice! :) My LUA skills are nil but I can code in many other languages... I've dabbled with Love but currently lack the LUA skills to develop anything more then an unanimated character (with horrible sprites) with limited movement around a single screen. I'd be willing to help but I'm afraid I might...
- 24 Mar 2012, 00:21
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16845
Re: [REQ] Super Mario Bros. 3 Mod
I'm interested to see where this goes. It would be really cool to add all that stuff. If you plan on being true to SMB3 then A LOT has to change in Mari0's code... you may as well just fork the project My (personal) git repo has all publically released mario versions, one 'unofficial' version, seve...
- 24 Mar 2012, 00:02
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16845
Re: [REQ] Super Mario Bros. 3 Mod
Just got your email.
If you have any graphics / work in progress you might want to send them over to me
its my username @gmail.com :)
If you have any graphics / work in progress you might want to send them over to me
its my username @gmail.com :)
- 23 Mar 2012, 22:01
- Forum: Modding
- Topic: Super Mario Bros. 3 Mod
- Replies: 46
- Views: 16845
Re: [REQ] Super Mario Bros. 3 Mod
Can somebody make it for my Level Pack? http://forum.stabyourself.net/viewtopic.php?f=12&t=1153 Things needed: -Raccoon Mario (working on sprites) -Retextured Enemies -Fire Piranha Plant -Flying Goombas -All other SMB 3 enemies -Other powerups (working on sprites) -Falling blocks -Musical blocks ma...
- 10 Mar 2012, 15:09
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Bug Patches (source only!)
Be interesting to see how you solved those things compared to how I did them.Maurice wrote:Hey, I was too lazy to learn how to use .patch files, so I did all these things for 1.5. Hooray.
- 10 Mar 2012, 12:07
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Bug Patches (source only!)
An excellent tutorial, thanks!
I think there is room for a tool to do the following
Unzip mari0.love
Patch files
Rezip mari0
I dont run windows so i cant really say the best way!
I think there is room for a tool to do the following
Unzip mari0.love
Patch files
Rezip mari0
I dont run windows so i cant really say the best way!
- 10 Mar 2012, 01:22
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Bug Patches (source only!)
Can you also make a patch that makes it so you can jump on the blooper? And cool :P Edit: It also seems like the mushrooms and fireflowers come out faster on Mari0 but that isn't really that big of a deal. Edit again: I'd ask you to fix being able to shoot fireballs while crouching, but Maurice is ...
- 10 Mar 2012, 01:05
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Bug Patches (source only!)
Ok i can confirm the NES rom does make the power up noise when the star is collected!sekuza009 wrote:Okay. :3
but strangely, the pipe sound was not heard when i appeared 'up' a pipe....
- 10 Mar 2012, 00:47
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Bug Patches (source only!)
Oh ok, i wasnt aware a star made that noise.... I'll checksekuza009 wrote: I mean the sound that plays when you get a mushroom or a fireflower. :P
- 09 Mar 2012, 22:41
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
Updated patches in the top post.
Franpa, I dont think what you are asking for is within reach. as far as I'm aware the checkpoint is based on the entire X direction and the respawn would only happen on the ground.
Franpa, I dont think what you are asking for is within reach. as far as I'm aware the checkpoint is based on the entire X direction and the respawn would only happen on the ground.
- 09 Mar 2012, 14:53
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
They are source code patches. You can apply them using the gnu patch tool e.g.Franpa wrote:Question: How does one apply or utilize these patches of yours?
Code: Select all
patch -p1 < mario.patch
I can't help beyond that I'm afraid!
- 09 Mar 2012, 14:43
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
Patch to play sound when mario appears 'up' a pipe
http://mikedx.is-a-geek.com/mari0/mariopipeup.patch
http://mikedx.is-a-geek.com/mari0/mariopipeup.patch
- 09 Mar 2012, 13:58
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
I'll look into it tonight.Franpa wrote:Can you add a patch to add the tunnel sound effect when returning from a tunnel?
- 09 Mar 2012, 12:27
- Forum: Modding
- Topic: New graphics?
- Replies: 10
- Views: 3415
Re: New graphics?
+bump* right now i am working on a retexture of Mari0 containing SMBWii Graphics and Musics, the Animated Sprites work like they should but i didnt find the Lua code i have to edit to make each sprite in the tilesheets (smbtiles etc.) being 2x or 4x as big, yet, without totally fucking up the engin...
- 09 Mar 2012, 12:11
- Forum: Mari0 discussion
- Topic: Hammerbrother and moonwalk bug
- Replies: 5
- Views: 1192
Re: Hammerbrother and moonwalk bug
I think both are valid, although explained not very well
- 09 Mar 2012, 12:00
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
This is a patch to fix the star animation, I can't test it fully at the moment, but it looks like it is almost identical to the flower code. Will see about fixing that score.. Not sure what you mean about the power-up sound though, I'll check on a real rom. http://mikedx.is-a-geek.com/mari0/star.pat...
- 09 Mar 2012, 10:41
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
These are source code patches and need to be applied using the gnu 'patch'SammiSeldowitz wrote:How do I apply these patches?
- 09 Mar 2012, 10:41
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
I'm sure I can do that. I'll take a look :)sekuza009 wrote:Would it be possible for you to fix the star too? I mean the animation doesn't start until it goes to the top of the block instead of playing it while it's coming up. Oh and it also doesn't play the powerup sound or give you 1000 points. Lolnitpicking :p
- 09 Mar 2012, 01:15
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
Hmm. I never noticed the coin block thing but I left a comment about the fire flower sprite bug on the original blog post. Hopefully it is fixed because these little things bug me. With any luck Maurice hasn't fixed these yet and he can just apply the patches. I'm happy to fix things if i see them,...
- 09 Mar 2012, 00:53
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Re: Couple of patches
I don't use windows. I have a mac and various linux boxes.
The patches are generated by git and can be applied with patch -p1 < file.patch whilst in the source dir.
The patches are generated by git and can be applied with patch -p1 < file.patch whilst in the source dir.
- 09 Mar 2012, 00:37
- Forum: Mari0 discussion
- Topic: Bug Patches (source only!)
- Replies: 38
- Views: 5669
Bug Patches (source only!)
I found a couple of things in mari0 that were not faithful to the original SMB, so i have made a couple of patches to fix. The first fixes the fire flower, whose animation should start immediately upon appearance from the block, not once it has reached the top of its travel, and also make's it 'gett...